设计模式6之(装饰者模式)
观察者模式(设计模式)
若有不恰之处,请各位道友指正~
个人觉得,看懂类图就是学习设计模式的精髓了。
策略模式概念
- 动态地将责任链附加到对象上,若要拓展功能,装饰者提供了比继承更有弹性的替代方案
根据类图写代码
代码结构
//饮料
public abstract class Beverage {
public String description = "unknown beverage";
public String describle(){
return description;
}
public abstract double cost();
}
//佐料
public abstract class CondimentDecorator extends Beverage{
@Override
public abstract String describle();
}
//佐料(牛奶)
public class Milk extends CondimentDecorator{
Beverage beverage;
public Milk(Beverage beverage){
this.beverage = beverage;
}
@Override
public String describle(){
return beverage.describle() + "Milk";
}
@Override
public double cost() {
return 0.29 + beverage.cost();
}
}
//佐料(摩卡)
public class Mocha extends CondimentDecorator {
Beverage beverage;
public Mocha(Beverage beverage){
this.beverage = beverage;
}
@Override
public String describle(){
return beverage.describle() + "Mocha";
}
@Override
public double cost() {
return beverage.cost() + 0.99;
}
}
//浓缩咖啡
public class Espresso extends Beverage {
public Espresso(){
description = "Espresso";
}
@Override
public double cost() {
return 1.69;
}
}
//test
public class Test {
public static void main(String[] args) {
Beverage beverage = new Espresso();
beverage = new Mocha(beverage);
beverage = new Milk(beverage);
String description = beverage.describle();
System.out.println(beverage.cost() + "------"+description);
}
}
不过该设计模式还是要组合工厂模式一起使用,能发挥强大的魅力~