LeetCode Top Interview Questions 348. Design Tic-Tac-Toe (Java版; Medium)
题目描述
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) per move() operation?
来源:力扣(LeetCode)
链接:https://leetcode-cn.com/problems/design-tic-tac-toe
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Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) per move() operation?
classTicTacToe{privateint[] rows;privateint[] cols;privateint diag;//记录正对角线的情况privateint diag2;//记录逆对角线的情况/** Initialize your data structure here. */publicTicTacToe(int n){
rows =newint[n];
cols =newint[n];}/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */publicintmove(int row,int col,int player){//玩家1用1表示, 玩家2用-1表示int digit = player ==1?1:-1;//棋盘边长int n = rows.length;//胜利条件int win = player==1? n :-n;//判断行的情况
rows[row]+= digit;if(rows[row]==win)return player;//判断列的情况下
cols[col]+= digit;if(cols[col]==win)return player;//判断对角线的情况if(row==col){
diag += digit;if(diag==win)return player;}//判断反对角线的情况if(col==n-1-row){
diag2 += digit;if(diag2==win)return player;}return0;}}/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/
第一次做; 最直观的做法: 每次移动后, 检查行、列、正对角线、反对角线; 空间复杂度O(N^2)
classTicTacToe{privateint[][] arr;/** Initialize your data structure here. */publicTicTacToe(int n){
arr =newint[n][n];}/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */publicintmove(int row,int col,int player){
arr[row][col]= player;int n = arr.length;boolean flag =true;for(int j=0; j<n; j++)
flag = flag &&(arr[row][j]==player);if(flag)return player;
flag =true;for(int i=0; i<n; i++)
flag = flag &&(arr[i][col]==player);if(flag)return player;
flag =true;//正对角线for(int i=0; i<n; i++)
flag = flag&&(arr[i][i]==player);if(flag)return player;
flag =true;//反对角线for(int i=0; i<n; i++)//i-0 = n-1-x -> x = n-1-i
flag = flag &&(arr[i][n-1-i]==player);return flag==true? player :0;}}/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/