前言:在之前的(一百九十五)Android Q 学习WiFi的评分机制(一)中梳理到了WiFi 更新评分后会发送给CS,继续梳理下
目录
1.2 rematchAllNetworksAndRequests
1.ConnectivityService
1.1 updateNetworkScore
private void updateNetworkScore(NetworkAgentInfo nai, int score) {
if (VDBG || DDBG) log("updateNetworkScore for " + nai.name() + " to " + score);
if (score < 0) {
loge("updateNetworkScore for " + nai.name() + " got a negative score (" + score +
"). Bumping score to min of 0");
score = 0;
}
final int oldScore = nai.getCurrentScore();
nai.setCurrentScore(score);
rematchAllNetworksAndRequests(nai, oldScore);
sendUpdatedScoreToFactories(nai);
}
首先将最新的得分更新到NetworkAgentInfo里
// This represents the last score received from the NetworkAgent.
private int currentScore;
// Get the current score for this Network as if it was validated. This may be modified from
// what the NetworkAgent sent, as it has modifiers applied to it.
public int getCurrentScoreAsValidated() {
return getCurrentScore(true);
}
public void setCurrentScore(int newScore) {
currentScore = newScore;
}
其次调用rematchAllNetworksAndRequests,看下具体api
/**
* Attempt to rematch all Networks with NetworkRequests. This may result in Networks
* being disconnected.
* @param changed If only one Network's score or capabilities have been modified since the last
* time this function was called, pass this Network in this argument, otherwise pass
* null.
* @param oldScore If only one Network has been changed but its NetworkCapabilities have not
* changed, pass in the Network's score (from getCurrentScore()) prior to the change via
* this argument, otherwise pass {@code changed.getCurrentScore()} or 0 if
* {@code changed} is {@code null}. This is because NetworkCapabilities influence a
* network's score.
*/
private void rematchAllNetworksAndRequests(NetworkAgentInfo changed, int oldScore) {
// TODO: This may get slow. The "changed" parameter is provided for future optimization
// to avoid the slowness. It is not simply enough to process just "changed", for
// example in the case where "changed"'s score decreases and another network should begin
// satisfying a NetworkRequest that "changed" currently satisfies.
// Optimization: Only reprocess "changed" if its score improved. This is safe because it
// can only add more NetworkRequests satisfied by "changed", and this is exactly what
// rematchNetworkAndRequests() handles.
final long now = SystemClock.elapsedRealtime();
if (changed != null && oldScore < changed.getCurrentScore()) {
rematchNetworkAndRequests(changed, ReapUnvalidatedNetworks.REAP, now);
} else {
final NetworkAgentInfo[] nais = mNetworkAgentInfos.values().toArray(
new NetworkAgentInfo[mNetworkAgentInfos.size()]);
// Rematch higher scoring networks first to prevent requests first matching a lower
// scoring network and then a higher scoring network, which could produce multiple
// callbacks and inadvertently unlinger networks.
Arrays.sort(nais);
for (NetworkAgentInfo nai : nais) {
rematchNetworkAndRequests(nai,
// Only reap the last time through the loop. Reaping before all rematching
// is complete could incorrectly teardown a network that hasn't yet been
// rematched.
(nai != nais[nais.length-1]) ? ReapUnvalidatedNetworks.DONT_REAP
: ReapUnvalidatedNetworks.REAP,
now);
}
}
}
如果分数升高了,那就匹配单个NetworkAgentInfo,看看是否可以顶替其他网络,否则匹配所有的NetworkAgentInfo,看是否有网络可以顶替自己。
这里的注释很有意思,它会将所有的NetworkAgentInfo按照得分高低从高到低依次排列,减少不必要的回调和网络切换
// Enables sorting in descending order of score.
@Override
public int compareTo(NetworkAgentInfo other) {
return other.getCurrentScore() - getCurrentScore();
}
1.2 rematchAllNetworksAndRequests
然后接着是一大坨代码
// Handles a network appearing or improving its score.
//
// - Evaluates all current NetworkRequests that can be
// satisfied by newNetwork, and reassigns to newNetwork
// any such requests for which newNetwork is the best.
//
// - Lingers any validated Networks that as a result are no longer
// needed. A network is needed if it is the best network for
// one or more NetworkRequests, or if it is a VPN.
//
// - Tears down newNetwork if it just became validated
// but turns out to be unneeded.
//
// - If reapUnvalidatedNetworks==REAP, tears down unvalidated
// networks that have no chance (i.e. even if validated)
// of becoming the highest scoring network.
//
// NOTE: This function only adds NetworkRequests that "newNetwork" could satisfy,
// it does not remove NetworkRequests that other Networks could better satisfy.
// If you need to handle decreases in score, use {@link rematchAllNetworksAndRequests}.
// This function should be used when possible instead of {@code rematchAllNetworksAndRequests}
// as it performs better by a factor of the number of Networks.
//
// @param newNetwork is the network to be matched against NetworkRequests.
// @param reapUnvalidatedNetworks indicates if an additional pass over all networks should be
// performed to tear down unvalidated networks that have no chance (i.e. even if
// validated) of becoming the highest scoring network.
private void rematchNetworkAndRequests(NetworkAgentInfo newNetwork,
ReapUnvalidatedNetworks reapUnvalidatedNetworks, long now) {
if (!newNetwork.everConnected) return;
boolean keep = newNetwork.isVPN();
boolean isNewDefault = false;
NetworkAgentInfo oldDefaultNetwork = null;
final boolean wasBackgroundNetwork = newNetwork.isBackgroundNetwork();
final int score = newNetwork.getCurrentScore();
if (VDBG || DDBG) log("rematching " + newNetwork.name());
// Find and migrate to this Network any NetworkRequests for
// which this network is now the best.
ArrayList<NetworkAgentInfo> affectedNetworks = new ArrayList<>();
ArrayList<NetworkRequestInfo> addedRequests = new ArrayList<>();
NetworkCapabilities nc = newNetwork.networkCapabilities;
if (VDBG) log(" network has: " + nc);
for (NetworkRequestInfo nri : mNetworkRequests.values()) {
// Process requests in the first pass and listens in the second pass. This allows us to
// change a network's capabilities depending on which requests it has. This is only
// correct if the change in capabilities doesn't affect whether the network satisfies
// requests or not, and doesn't affect the network's score.
if (nri.request.isListen()) continue;
final NetworkAgentInfo currentNetwork = getNetworkForRequest(nri.request.requestId);
final boolean satisfies = newNetwork.satisfies(nri.request);
if (newNetwork == currentNetwork && satisfies) {
if (VDBG) {
log("Network " + newNetwork.name() + " was already satisfying" +
" request " + nri.request.requestId + ". No change.");
}
keep = true;
continue;
}
// check if it satisfies the NetworkCapabilities
if (VDBG) log(" checking if request is satisfied: " + nri.request);
if (satisfies) {
// next check if it's better than any current network we're using for
// this request
if (VDBG || DDBG) {
log("currentScore = " +
(currentNetwork != null ? currentNetwork.getCurrentScore() : 0) +
", newScore = " + score);
}
if (currentNetwork == null || currentNetwork.getCurrentScore() < score) {
if (VDBG) log("rematch for " + newNetwork.name());
if (currentNetwork != null) {
if (VDBG || DDBG){
log(" accepting network in place of " + currentNetwork.name());
}
currentNetwork.removeRequest(nri.request.requestId);
currentNetwork.lingerRequest(nri.request, now, mLingerDelayMs);
affectedNetworks.add(currentNetwork);
} else {
if (VDBG || DDBG) log(" accepting network in place of null");
}
newNetwork.unlingerRequest(nri.request);
setNetworkForRequest(nri.request.requestId, newNetwork);
if (!newNetwork.addRequest(nri.request)) {
Slog.wtf(TAG, "BUG: " + newNetwork.name() + " already has " + nri.request);
}
addedRequests.add(nri);
keep = true;
// Tell NetworkFactories about the new score, so they can stop
// trying to connect if they know they cannot match it.
// TODO - this could get expensive if we have a lot of requests for this
// network. Think about if there is a way to reduce this. Push
// netid->request mapping to each factory?
sendUpdatedScoreToFactories(nri.request, newNetwork);
if (isDefaultRequest(nri)) {
isNewDefault = true;
oldDefaultNetwork = currentNetwork;
if (currentNetwork != null) {
mLingerMonitor.noteLingerDefaultNetwork(currentNetwork, newNetwork);
}
}
}
} else if (newNetwork.isSatisfyingRequest(nri.request.requestId)) {
// If "newNetwork" is listed as satisfying "nri" but no longer satisfies "nri",
// mark it as no longer satisfying "nri". Because networks are processed by
// rematchAllNetworksAndRequests() in descending score order, "currentNetwork" will
// match "newNetwork" before this loop will encounter a "currentNetwork" with higher
// score than "newNetwork" and where "currentNetwork" no longer satisfies "nri".
// This means this code doesn't have to handle the case where "currentNetwork" no
// longer satisfies "nri" when "currentNetwork" does not equal "newNetwork".
if (DBG) {
log("Network " + newNetwork.name() + " stopped satisfying" +
" request " + nri.request.requestId);
}
newNetwork.removeRequest(nri.request.requestId);
if (currentNetwork == newNetwork) {
clearNetworkForRequest(nri.request.requestId);
sendUpdatedScoreToFactories(nri.request, null);
} else {
Slog.wtf(TAG, "BUG: Removing request " + nri.request.requestId + " from " +
newNetwork.name() +
" without updating mNetworkForRequestId or factories!");
}
// TODO: Technically, sending CALLBACK_LOST here is
// incorrect if there is a replacement network currently
// connected that can satisfy nri, which is a request
// (not a listen). However, the only capability that can both
// a) be requested and b) change is NET_CAPABILITY_TRUSTED,
// so this code is only incorrect for a network that loses
// the TRUSTED capability, which is a rare case.
callCallbackForRequest(nri, newNetwork, ConnectivityManager.CALLBACK_LOST, 0);
}
}
if (isNewDefault) {
updateDataActivityTracking(newNetwork, oldDefaultNetwork);
// Notify system services that this network is up.
makeDefault(newNetwork);
// Log 0 -> X and Y -> X default network transitions, where X is the new default.
metricsLogger().defaultNetworkMetrics().logDefaultNetworkEvent(
now, newNetwork, oldDefaultNetwork);
// Have a new default network, release the transition wakelock in
scheduleReleaseNetworkTransitionWakelock();
}
if (!newNetwork.networkCapabilities.equalRequestableCapabilities(nc)) {
Slog.wtf(TAG, String.format(
"BUG: %s changed requestable capabilities during rematch: %s -> %s",
newNetwork.name(), nc, newNetwork.networkCapabilities));
}
if (newNetwork.getCurrentScore() != score) {
Slog.wtf(TAG, String.format(
"BUG: %s changed score during rematch: %d -> %d",
newNetwork.name(), score, newNetwork.getCurrentScore()));
}
// Second pass: process all listens.
if (wasBackgroundNetwork != newNetwork.isBackgroundNetwork()) {
// If the network went from background to foreground or vice versa, we need to update
// its foreground state. It is safe to do this after rematching the requests because
// NET_CAPABILITY_FOREGROUND does not affect requests, as is not a requestable
// capability and does not affect the network's score (see the Slog.wtf call above).
updateCapabilities(score, newNetwork, newNetwork.networkCapabilities);
} else {
processListenRequests(newNetwork, false);
}
// do this after the default net is switched, but
// before LegacyTypeTracker sends legacy broadcasts
for (NetworkRequestInfo nri : addedRequests) notifyNetworkAvailable(newNetwork, nri);
// Linger any networks that are no longer needed. This should be done after sending the
// available callback for newNetwork.
for (NetworkAgentInfo nai : affectedNetworks) {
updateLingerState(nai, now);
}
// Possibly unlinger newNetwork. Unlingering a network does not send any callbacks so it
// does not need to be done in any particular order.
updateLingerState(newNetwork, now);
if (isNewDefault) {
// Maintain the illusion: since the legacy API only
// understands one network at a time, we must pretend
// that the current default network disconnected before
// the new one connected.
if (oldDefaultNetwork != null) {
mLegacyTypeTracker.remove(oldDefaultNetwork.networkInfo.getType(),
oldDefaultNetwork, true);
}
mDefaultInetConditionPublished = newNetwork.lastValidated ? 100 : 0;
mLegacyTypeTracker.add(newNetwork.networkInfo.getType(), newNetwork);
notifyLockdownVpn(newNetwork);
}
if (keep) {
// Notify battery stats service about this network, both the normal
// interface and any stacked links.
// TODO: Avoid redoing this; this must only be done once when a network comes online.
try {
final IBatteryStats bs = BatteryStatsService.getService();
final int type = newNetwork.networkInfo.getType();
final String baseIface = newNetwork.linkProperties.getInterfaceName();
bs.noteNetworkInterfaceType(baseIface, type);
for (LinkProperties stacked : newNetwork.linkProperties.getStackedLinks()) {
final String stackedIface = stacked.getInterfaceName();
bs.noteNetworkInterfaceType(stackedIface, type);
}
} catch (RemoteException ignored) {
}
// This has to happen after the notifyNetworkCallbacks as that tickles each
// ConnectivityManager instance so that legacy requests correctly bind dns
// requests to this network. The legacy users are listening for this broadcast
// and will generally do a dns request so they can ensureRouteToHost and if
// they do that before the callbacks happen they'll use the default network.
//
// TODO: Is there still a race here? We send the broadcast
// after sending the callback, but if the app can receive the
// broadcast before the callback, it might still break.
//
// This *does* introduce a race where if the user uses the new api
// (notification callbacks) and then uses the old api (getNetworkInfo(type))
// they may get old info. Reverse this after the old startUsing api is removed.
// This is on top of the multiple intent sequencing referenced in the todo above.
for (int i = 0; i < newNetwork.numNetworkRequests(); i++) {
NetworkRequest nr = newNetwork.requestAt(i);
if (nr.legacyType != TYPE_NONE && nr.isRequest()) {
// legacy type tracker filters out repeat adds
mLegacyTypeTracker.add(nr.legacyType, newNetwork);
}
}
// A VPN generally won't get added to the legacy tracker in the "for (nri)" loop above,
// because usually there are no NetworkRequests it satisfies (e.g., mDefaultRequest
// wants the NOT_VPN capability, so it will never be satisfied by a VPN). So, add the
// newNetwork to the tracker explicitly (it's a no-op if it has already been added).
if (newNetwork.isVPN()) {
mLegacyTypeTracker.add(TYPE_VPN, newNetwork);
}
}
if (reapUnvalidatedNetworks == ReapUnvalidatedNetworks.REAP) {
for (NetworkAgentInfo nai : mNetworkAgentInfos.values()) {
if (unneeded(nai, UnneededFor.TEARDOWN)) {
if (nai.getLingerExpiry() > 0) {
// This network has active linger timers and no requests, but is not
// lingering. Linger it.
//
// One way (the only way?) this can happen if this network is unvalidated
// and became unneeded due to another network improving its score to the
// point where this network will no longer be able to satisfy any requests
// even if it validates.
updateLingerState(nai, now);
} else {
if (DBG) log("Reaping " + nai.name());
teardownUnneededNetwork(nai);
}
}
}
}
}
分割开来看
// Handles a network appearing or improving its score.
//
// - Evaluates all current NetworkRequests that can be
// satisfied by newNetwork, and reassigns to newNetwork
// any such requests for which newNetwork is the best.
//
// - Lingers any validated Networks that as a result are no longer
// needed. A network is needed if it is the best network for
// one or more NetworkRequests, or if it is a VPN.
//
// - Tears down newNetwork if it just became validated
// but turns out to be unneeded.
//
// - If reapUnvalidatedNetworks==REAP, tears down unvalidated
// networks that have no chance (i.e. even if validated)
// of becoming the highest scoring network.
这个方法主要是处理一个网络出现或者评分改变
主要是干如下四件事情
- 评估所有可被新网络满足的网络请求,当新网络是满足当中最好的话,将其指向新网络
- linger我理解为延迟禁用、断开、废弃,即当一个网络不再需要的时候,就将其延迟断开(当一个网络还在被一个或者多个NetworkRequest使用或者是vpn的时候不会被linger)
- 当新网络变得不被需要的时候,即使它是可上网的也关闭它
- 如果reapUnvalidatedNetworks是reap,那么就关闭所有不能上网的网络(或者即使能上网但不被networkRequest所需要)
for (NetworkRequestInfo nri : mNetworkRequests.values()) {
// Process requests in the first pass and listens in the second pass. This allows us to
// change a network's capabilities depending on which requests it has. This is only
// correct if the change in capabilities doesn't affect whether the network satisfies
// requests or not, and doesn't affect the network's score.
if (nri.request.isListen()) continue;
final NetworkAgentInfo currentNetwork = getNetworkForRequest(nri.request.requestId);
final boolean satisfies = newNetwork.satisfies(nri.request);
if (newNetwork == currentNetwork && satisfies) {
if (VDBG) {
log("Network " + newNetwork.name() + " was already satisfying" +
" request " + nri.request.requestId + ". No change.");
}
keep = true;
continue;
}
校验
当前NetworkRequestInfo是否是监听,若是的话,则跳过处理
当前NetworkRequestInfo对应的NetworkAgentInfo是否和新网络是同一个,是同一个的话,则跳过处理
1.2.1 满足request
// check if it satisfies the NetworkCapabilities
if (VDBG) log(" checking if request is satisfied: " + nri.request);
if (satisfies) {
// next check if it's better than any current network we're using for
// this request
if (VDBG || DDBG) {
log("currentScore = " +
(currentNetwork != null ? currentNetwork.getCurrentScore() : 0) +
", newScore = " + score);
}
if (currentNetwork == null || currentNetwork.getCurrentScore() < score) {
if (VDBG) log("rematch for " + newNetwork.name());
if (currentNetwork != null) {
if (VDBG || DDBG){
log(" accepting network in place of " + currentNetwork.name());
}
currentNetwork.removeRequest(nri.request.requestId);
currentNetwork.lingerRequest(nri.request, now, mLingerDelayMs);
affectedNetworks.add(currentNetwork);
} else {
if (VDBG || DDBG) log(" accepting network in place of null");
}
newNetwork.unlingerRequest(nri.request);
setNetworkForRequest(nri.request.requestId, newNetwork);
if (!newNetwork.addRequest(nri.request)) {
Slog.wtf(TAG, "BUG: " + newNetwork.name() + " already has " + nri.request);
}
addedRequests.add(nri);
keep = true;
// Tell NetworkFactories about the new score, so they can stop
// trying to connect if they know they cannot match it.
// TODO - this could get expensive if we have a lot of requests for this
// network. Think about if there is a way to reduce this. Push
// netid->request mapping to each factory?
sendUpdatedScoreToFactories(nri.request, newNetwork);
if (isDefaultRequest(nri)) {
isNewDefault = true;
oldDefaultNetwork = currentNetwork;
if (currentNetwork != null) {
mLingerMonitor.noteLingerDefaultNetwork(currentNetwork, newNetwork);
}
}
}
}
如果新网络也满足NetworkRequestInfo,那么就需要将新网络与旧网络做一个比较,看看谁更合适。
若旧网络由于不满足需求,则需要走一下延迟禁用的流程
if (currentNetwork != null) {
if (VDBG || DDBG){
log(" accepting network in place of " + currentNetwork.name());
}
currentNetwork.removeRequest(nri.request.requestId);
currentNetwork.lingerRequest(nri.request, now, mLingerDelayMs);
affectedNetworks.add(currentNetwork);
}
/**
* Sets the specified request to linger on this network for the specified time. Called by
* ConnectivityService when the request is moved to another network with a higher score.
*/
public void lingerRequest(NetworkRequest request, long now, long duration) {
if (mLingerTimerForRequest.get(request.requestId) != null) {
// Cannot happen. Once a request is lingering on a particular network, we cannot
// re-linger it unless that network becomes the best for that request again, in which
// case we should have unlingered it.
Log.wtf(TAG, this.name() + ": request " + request.requestId + " already lingered");
}
final long expiryMs = now + duration;
LingerTimer timer = new LingerTimer(request, expiryMs);
if (VDBG) Log.d(TAG, "Adding LingerTimer " + timer + " to " + this.name());
mLingerTimers.add(timer);
mLingerTimerForRequest.put(request.requestId, timer);
}
默认延迟是30s
// Default to 30s linger time-out. Modifiable only for testing.
private static final String LINGER_DELAY_PROPERTY = "persist.netmon.linger";
private static final int DEFAULT_LINGER_DELAY_MS = 30_000;
@VisibleForTesting
protected int mLingerDelayMs; // Can't be final, or test subclass constructors can't change it.
如果新网络更合适,那么就需要将新网络的延迟禁用给去除
/**
* Cancel lingering. Called by ConnectivityService when a request is added to this network.
* Returns true if the given request was lingering on this network, false otherwise.
*/
public boolean unlingerRequest(NetworkRequest request) {
LingerTimer timer = mLingerTimerForRequest.get(request.requestId);
if (timer != null) {
if (VDBG) Log.d(TAG, "Removing LingerTimer " + timer + " from " + this.name());
mLingerTimers.remove(timer);
mLingerTimerForRequest.remove(request.requestId);
return true;
}
return false;
}
通知相应的网络变化到NetworkFactory
// Tell NetworkFactories about the new score, so they can stop
// trying to connect if they know they cannot match it.
// TODO - this could get expensive if we have a lot of requests for this
// network. Think about if there is a way to reduce this. Push
// netid->request mapping to each factory?
sendUpdatedScoreToFactories(nri.request, newNetwork);
if (isDefaultRequest(nri)) {
isNewDefault = true;
oldDefaultNetwork = currentNetwork;
if (currentNetwork != null) {
mLingerMonitor.noteLingerDefaultNetwork(currentNetwork, newNetwork);
}
}
1.2.2 过去满足request
接着如果新网络不满足NetworkRequest但之前满足的话,那边需要将其从之前满足的集合中移除掉
else if (newNetwork.isSatisfyingRequest(nri.request.requestId)) {
// If "newNetwork" is listed as satisfying "nri" but no longer satisfies "nri",
// mark it as no longer satisfying "nri". Because networks are processed by
// rematchAllNetworksAndRequests() in descending score order, "currentNetwork" will
// match "newNetwork" before this loop will encounter a "currentNetwork" with higher
// score than "newNetwork" and where "currentNetwork" no longer satisfies "nri".
// This means this code doesn't have to handle the case where "currentNetwork" no
// longer satisfies "nri" when "currentNetwork" does not equal "newNetwork".
if (DBG) {
log("Network " + newNetwork.name() + " stopped satisfying" +
" request " + nri.request.requestId);
}
newNetwork.removeRequest(nri.request.requestId);
if (currentNetwork == newNetwork) {
clearNetworkForRequest(nri.request.requestId);
sendUpdatedScoreToFactories(nri.request, null);
} else {
Slog.wtf(TAG, "BUG: Removing request " + nri.request.requestId + " from " +
newNetwork.name() +
" without updating mNetworkForRequestId or factories!");
}
// TODO: Technically, sending CALLBACK_LOST here is
// incorrect if there is a replacement network currently
// connected that can satisfy nri, which is a request
// (not a listen). However, the only capability that can both
// a) be requested and b) change is NET_CAPABILITY_TRUSTED,
// so this code is only incorrect for a network that loses
// the TRUSTED capability, which is a rare case.
callCallbackForRequest(nri, newNetwork, ConnectivityManager.CALLBACK_LOST, 0);
}
1.2.3 默认网络
再下面是对默认网络的处理,如果新网络对默认网络需求支持的更好,则需要进行替换
if (isNewDefault) {
updateDataActivityTracking(newNetwork, oldDefaultNetwork);
// Notify system services that this network is up.
makeDefault(newNetwork);
// Log 0 -> X and Y -> X default network transitions, where X is the new default.
metricsLogger().defaultNetworkMetrics().logDefaultNetworkEvent(
now, newNetwork, oldDefaultNetwork);
// Have a new default network, release the transition wakelock in
scheduleReleaseNetworkTransitionWakelock();
}
1.2.4 其他
这里还加了两句log打印
if (!newNetwork.networkCapabilities.equalRequestableCapabilities(nc)) {
Slog.wtf(TAG, String.format(
"BUG: %s changed requestable capabilities during rematch: %s -> %s",
newNetwork.name(), nc, newNetwork.networkCapabilities));
}
if (newNetwork.getCurrentScore() != score) {
Slog.wtf(TAG, String.format(
"BUG: %s changed score during rematch: %d -> %d",
newNetwork.name(), score, newNetwork.getCurrentScore()));
}
表明若capabilities或者score改变了,则rematch有些bug,感觉是同步问题
1.2.6 更新listener
// Second pass: process all listens.
if (wasBackgroundNetwork != newNetwork.isBackgroundNetwork()) {
// If the network went from background to foreground or vice versa, we need to update
// its foreground state. It is safe to do this after rematching the requests because
// NET_CAPABILITY_FOREGROUND does not affect requests, as is not a requestable
// capability and does not affect the network's score (see the Slog.wtf call above).
updateCapabilities(score, newNetwork, newNetwork.networkCapabilities);
} else {
processListenRequests(newNetwork, false);
}
private void processListenRequests(NetworkAgentInfo nai, boolean capabilitiesChanged) {
// For consistency with previous behaviour, send onLost callbacks before onAvailable.
for (NetworkRequestInfo nri : mNetworkRequests.values()) {
NetworkRequest nr = nri.request;
if (!nr.isListen()) continue;
if (nai.isSatisfyingRequest(nr.requestId) && !nai.satisfies(nr)) {
nai.removeRequest(nri.request.requestId);
callCallbackForRequest(nri, nai, ConnectivityManager.CALLBACK_LOST, 0);
}
}
if (capabilitiesChanged) {
notifyNetworkCallbacks(nai, ConnectivityManager.CALLBACK_CAP_CHANGED);
}
for (NetworkRequestInfo nri : mNetworkRequests.values()) {
NetworkRequest nr = nri.request;
if (!nr.isListen()) continue;
if (nai.satisfies(nr) && !nai.isSatisfyingRequest(nr.requestId)) {
nai.addRequest(nr);
notifyNetworkAvailable(nai, nri);
}
}
}
第二步,更新所有的listener
1.2.7 后续状态更新
// do this after the default net is switched, but
// before LegacyTypeTracker sends legacy broadcasts
for (NetworkRequestInfo nri : addedRequests) notifyNetworkAvailable(newNetwork, nri);
// Linger any networks that are no longer needed. This should be done after sending the
// available callback for newNetwork.
for (NetworkAgentInfo nai : affectedNetworks) {
updateLingerState(nai, now);
}
// Possibly unlinger newNetwork. Unlingering a network does not send any callbacks so it
// does not need to be done in any particular order.
updateLingerState(newNetwork, now);
通知一些网络请求满足了,一些网络被禁用了
private void updateLingerState(NetworkAgentInfo nai, long now) {
// 1. Update the linger timer. If it's changed, reschedule or cancel the alarm.
// 2. If the network was lingering and there are now requests, unlinger it.
// 3. If this network is unneeded (which implies it is not lingering), and there is at least
// one lingered request, start lingering.
nai.updateLingerTimer();
if (nai.isLingering() && nai.numForegroundNetworkRequests() > 0) {
if (DBG) log("Unlingering " + nai.name());
nai.unlinger();
logNetworkEvent(nai, NetworkEvent.NETWORK_UNLINGER);
} else if (unneeded(nai, UnneededFor.LINGER) && nai.getLingerExpiry() > 0) {
int lingerTime = (int) (nai.getLingerExpiry() - now);
if (DBG) log("Lingering " + nai.name() + " for " + lingerTime + "ms");
nai.linger();
logNetworkEvent(nai, NetworkEvent.NETWORK_LINGER);
notifyNetworkCallbacks(nai, ConnectivityManager.CALLBACK_LOSING, lingerTime);
}
}
更新linger状态,如果网络还有request需要,则不禁用,否则禁用
if (isNewDefault) {
// Maintain the illusion: since the legacy API only
// understands one network at a time, we must pretend
// that the current default network disconnected before
// the new one connected.
if (oldDefaultNetwork != null) {
mLegacyTypeTracker.remove(oldDefaultNetwork.networkInfo.getType(),
oldDefaultNetwork, true);
}
mDefaultInetConditionPublished = newNetwork.lastValidated ? 100 : 0;
mLegacyTypeTracker.add(newNetwork.networkInfo.getType(), newNetwork);
notifyLockdownVpn(newNetwork);
}
更新默认网络
if (reapUnvalidatedNetworks == ReapUnvalidatedNetworks.REAP) {
for (NetworkAgentInfo nai : mNetworkAgentInfos.values()) {
if (unneeded(nai, UnneededFor.TEARDOWN)) {
if (nai.getLingerExpiry() > 0) {
// This network has active linger timers and no requests, but is not
// lingering. Linger it.
//
// One way (the only way?) this can happen if this network is unvalidated
// and became unneeded due to another network improving its score to the
// point where this network will no longer be able to satisfy any requests
// even if it validates.
updateLingerState(nai, now);
} else {
if (DBG) log("Reaping " + nai.name());
teardownUnneededNetwork(nai);
}
}
}
}
踢掉不需要的网络
private void teardownUnneededNetwork(NetworkAgentInfo nai) {
if (nai.numRequestNetworkRequests() != 0) {
for (int i = 0; i < nai.numNetworkRequests(); i++) {
NetworkRequest nr = nai.requestAt(i);
// Ignore listening requests.
if (nr.isListen()) continue;
loge("Dead network still had at least " + nr);
break;
}
}
nai.asyncChannel.disconnect();
}
linger也会调用到这里来的
public void updateLingerTimer() {
long newExpiry = mLingerTimers.isEmpty() ? 0 : mLingerTimers.last().expiryMs;
if (newExpiry == mLingerExpiryMs) return;
// Even if we're going to reschedule the timer, cancel it first. This is because the
// semantics of WakeupMessage guarantee that if cancel is called then the alarm will
// never call its callback (handleLingerComplete), even if it has already fired.
// WakeupMessage makes no such guarantees about rescheduling a message, so if mLingerMessage
// has already been dispatched, rescheduling to some time in the future it won't stop it
// from calling its callback immediately.
if (mLingerMessage != null) {
mLingerMessage.cancel();
mLingerMessage = null;
}
if (newExpiry > 0) {
mLingerMessage = mConnService.makeWakeupMessage(
mContext, mHandler,
"NETWORK_LINGER_COMPLETE." + network.netId,
EVENT_NETWORK_LINGER_COMPLETE, this);
mLingerMessage.schedule(newExpiry);
}
mLingerExpiryMs = newExpiry;
}
case NetworkAgentInfo.EVENT_NETWORK_LINGER_COMPLETE: {
NetworkAgentInfo nai = (NetworkAgentInfo) msg.obj;
if (nai != null && isLiveNetworkAgent(nai, msg.what)) {
handleLingerComplete(nai);
}
break;
}
private void handleLingerComplete(NetworkAgentInfo oldNetwork) {
if (oldNetwork == null) {
loge("Unknown NetworkAgentInfo in handleLingerComplete");
return;
}
if (DBG) log("handleLingerComplete for " + oldNetwork.name());
// If we get here it means that the last linger timeout for this network expired. So there
// must be no other active linger timers, and we must stop lingering.
oldNetwork.clearLingerState();
if (unneeded(oldNetwork, UnneededFor.TEARDOWN)) {
// Tear the network down.
teardownUnneededNetwork(oldNetwork);
} else {
// Put the network in the background.
updateCapabilities(oldNetwork.getCurrentScore(), oldNetwork,
oldNetwork.networkCapabilities);
}
}
// Determines whether the network is the best (or could become the best, if it validated), for
// none of a particular type of NetworkRequests. The type of NetworkRequests considered depends
// on the value of reason:
//
// - UnneededFor.TEARDOWN: non-listen NetworkRequests. If a network is unneeded for this reason,
// then it should be torn down.
// - UnneededFor.LINGER: foreground NetworkRequests. If a network is unneeded for this reason,
// then it should be lingered.
private boolean unneeded(NetworkAgentInfo nai, UnneededFor reason) {
final int numRequests;
switch (reason) {
case TEARDOWN:
numRequests = nai.numRequestNetworkRequests();
break;
case LINGER:
numRequests = nai.numForegroundNetworkRequests();
break;
default:
Slog.wtf(TAG, "Invalid reason. Cannot happen.");
return true;
}
if (!nai.everConnected || nai.isVPN() || nai.isLingering() || numRequests > 0) {
return false;
}
for (NetworkRequestInfo nri : mNetworkRequests.values()) {
if (reason == UnneededFor.LINGER && nri.request.isBackgroundRequest()) {
// Background requests don't affect lingering.
continue;
}
// If this Network is already the highest scoring Network for a request, or if
// there is hope for it to become one if it validated, then it is needed.
if (nri.request.isRequest() && nai.satisfies(nri.request) &&
(nai.isSatisfyingRequest(nri.request.requestId) ||
// Note that this catches two important cases:
// 1. Unvalidated cellular will not be reaped when unvalidated WiFi
// is currently satisfying the request. This is desirable when
// cellular ends up validating but WiFi does not.
// 2. Unvalidated WiFi will not be reaped when validated cellular
// is currently satisfying the request. This is desirable when
// WiFi ends up validating and out scoring cellular.
getNetworkForRequest(nri.request.requestId).getCurrentScore() <
nai.getCurrentScoreAsValidated())) {
return false;
}
}
return true;
}
2.总结
主要是干如下四件事情
- 评估所有可被新网络满足的网络请求,当新网络是满足当中最好的话,将其指向新网络
- linger我理解为延迟禁用、断开、废弃,即当一个网络不再需要的时候,就将其延迟断开(当一个网络还在被一个或者多个NetworkRequest使用或者是vpn的时候不会被linger)
- 当新网络变得不被需要的时候,即使它是可上网的也关闭它
- 如果reapUnvalidatedNetworks是reap,那么就关闭所有不能上网的网络(或者即使能上网但不被networkRequest所需要)