C# 普通字典、并发字典(ConCurrent)和HashTable读写性能比较

C# 普通字典、并发字典(ConCurrent)和HashTable读写性能比较

最近在做程序效率改进,加快检查程序检查时间,所以有时候不得不考虑改用效率更高的容器,以减少程序运行时间。参考了一篇文章(点击可查看原文),在此基础上,我进行了修改,添加了对类的读取和写入以及HashTable。

程序有时候需要并发多线程操作,多线程读取同一个容器内的东西是可以的,但是如果需要修改及写入到同一容器内,会有索引失败的问题,即两个进程同时向同一个位置写入内容,这种情况下需要通过lock(var),将容器锁定,也可以直接使用可并发读写的容器,如ConCurrentDictionary

于是,测试分2部分,一次是写入操作,包含带锁写入和不带锁写入,其中每个里面又细分为写入字符串和写入一个类,还有一次是遍历操作,同样包含带锁读和不带锁读,其中也分为读取字符串和读取类。

测试结果:
比较普通字典、并发字典和HashTable效率,用10000000数据做测试,时间单位为毫秒。
实验测试结果

1.写入用时
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在这里插入图片描述
2.遍历用时:
在这里插入图片描述
在这里插入图片描述
结论:

  • 对于写入操作速度:普通词典 > HashTable > 并发词典
  • 对于读操作速度:并发字典 > 带锁字典 > HashTable
  • 无论普通字典还是HashTable,带锁花费的时间都要比不带锁慢,为了线程安全,肯定要牺牲时间的。
    所以如果需要自己写入的话,推荐带锁普通字典,读写速度都很均衡。

原文作者解释:

concurrentDictionary采用细粒度锁定[fine-grained locking]
普通带锁dictionary采用粗粒度锁定[coarse-grained locking]
在多核多线程的情况下concurrentDictionary将有更好的性能表现

实验代码如下:

    class Program
    {
        public class student
        {
            public string name;
            public int age;
        }
        static void Main(string[] args)
        {
            var concurrentDictionary = new ConcurrentDictionary<int, string>();
            var concurrentDictionaryClass = new ConcurrentDictionary<int, student>();
            var dictionary = new Dictionary<int, string>();
            var dictionaryClass = new Dictionary<int, student>();
            Hashtable ht = new Hashtable();
            Hashtable htClass = new Hashtable();
            string CurrentItem = "";
            student stu = new student { name = Item, age = 333 };
            var sw = new Stopwatch();
            //写入字典 无锁
            sw.Start();
            for (int i = 0; i < 10000000; i++)
            {
                    dictionary[i] = Item;
            }
            sw.Stop();
            Console.WriteLine("wrinting to dictionary WithOUT a lock: {0}", sw.Elapsed.TotalMilliseconds);


            //写入字典 带锁
            dictionary = new Dictionary<int, string>();
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                lock (dictionary)
                {
                    dictionary[i] = Item;
                }
            }
            sw.Stop();
            Console.WriteLine("wrinting to dictionary with a lock: {0}", sw.Elapsed.TotalMilliseconds);


            //类写入字典 无锁
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                
                dictionaryClass[i] = stu;
            }
            sw.Stop();
            Console.WriteLine("wrinting  CLASS to dictionaryClass WITHOUT a lock: {0}", sw.Elapsed.TotalMilliseconds);


            //类写入字典 带锁
            dictionaryClass = new Dictionary<int, student>();
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                lock (dictionaryClass)
                {
                    dictionaryClass[i] = stu;
                }
            }
            sw.Stop();
            Console.WriteLine("wrinting CLASS to dictionaryClass with a lock: {0}", sw.Elapsed.TotalMilliseconds);
            Console.WriteLine("");

            // 字符串写入HashTable 无锁
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                ht[i] = Item;
            }
            sw.Stop();
            Console.WriteLine("wrinting to HashTable WITHOUT a lock: {0}", sw.Elapsed.TotalMilliseconds);

            //字符串写入HashTable 有锁
            ht = new Hashtable();
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                lock (ht)
                {
                    ht[i] = Item;
                }
            }
            sw.Stop();
            Console.WriteLine("wrinting to HashTable With a lock: {0}", sw.Elapsed.TotalMilliseconds);

            //类写入HashTable 无锁
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                htClass[i] = stu;
            }
            sw.Stop();
            Console.WriteLine("wrinting CLASS to HashTableClass WITHOUT a lock: {0}", sw.Elapsed.TotalMilliseconds);

            //类写入HashTable 有锁
            htClass.Clear();
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                lock (htClass)
                {
                    htClass[i] = stu;
                }
            }
            sw.Stop();
            Console.WriteLine("wrinting CLASS to HashTableClass with a lock: {0}", sw.Elapsed.TotalMilliseconds);
            Console.WriteLine("");



            //字符串写入ConcurrentDictionary
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                concurrentDictionary[i] = Item;
            }
            sw.Stop();
            Console.WriteLine("wrinting to a concurrent dictionary: {0}", sw.Elapsed.TotalMilliseconds);


            //类写入ConcurrentDictionary
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                concurrentDictionaryClass[i] = stu;
            }
            sw.Stop();
            Console.WriteLine("wrinting CLASS to a concurrent dictionaryClass: {0}", sw.Elapsed.TotalMilliseconds);
            Console.WriteLine("");
            //对于写入操作并发词典要比普通带锁词典要慢

            //遍历普通字典 有锁
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                lock (dictionary)
                {
                    CurrentItem = dictionary[i];
                }
            }
            sw.Stop();
            Console.WriteLine("reading from dictionary with a lock: {0}", sw.Elapsed.TotalMilliseconds);

            //遍历普通字典 无锁
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                CurrentItem = dictionary[i];
            }
            sw.Stop();
            Console.WriteLine("reading from dictionary WITHOUT a lock: {0}", sw.Elapsed.TotalMilliseconds);

            student CurrentStu = new student();

            //遍历普通字典(类) 有锁
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                lock (dictionaryClass)
                {
                    CurrentStu = dictionaryClass[i];
                }
            }
            sw.Stop();
            Console.WriteLine("reading from dictionaryClass with a lock: {0}", sw.Elapsed.TotalMilliseconds);
            Console.WriteLine("");

            //遍历HashTable 无锁
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                CurrentItem = ht[i].ToString();
            }
            sw.Stop();
            Console.WriteLine("reading from HastTable WITHOUT a lock: {0}", sw.Elapsed.TotalMilliseconds);

            //遍历HashTable 有锁
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                lock (ht)
                {
                    CurrentItem = ht[i].ToString();
                }
            }
            sw.Stop();
            Console.WriteLine("reading from HastTable With a lock: {0}", sw.Elapsed.TotalMilliseconds);

            //遍历HashTable(类) 有锁
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                lock (htClass)
                {
                    CurrentStu = (student)htClass[i];
                }
            }
            sw.Stop();
            Console.WriteLine("reading from HastTableClass with a lock: {0}", sw.Elapsed.TotalMilliseconds);
            Console.WriteLine("");

            //遍历ConCurrent字典
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                CurrentItem = concurrentDictionary[i];
            }
            sw.Stop();
            Console.WriteLine("reading from a concurrent dictionary: {0}", sw.Elapsed.TotalMilliseconds);

            //遍历ConCurrent字典(类)
            sw.Restart();
            for (int i = 0; i < 10000000; i++)
            {
                CurrentStu = concurrentDictionaryClass[i];
            }
            sw.Stop();
            Console.WriteLine("reading from a concurrent dictionaryClass: {0}", sw.Elapsed.TotalMilliseconds);
            //reading from a concurrent dictionary: 00:00:00.0196372
            //对于读取操作并发词典要比普通带锁词典要快
            //concurrentDictionary采用细粒度锁定[fine-grained locking]
            //普通带锁dictionary采用粗粒度锁定[coarse-grained locking]
            //在多核多线程的情况下concurrentDictionary将有更好的性能表现
            sw.Restart();

            Console.ReadKey();
        }

        const string Item = "Dictionary item";

    }

以上。

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