RPG, Role-Playing-Game. As the name implies, we need to allow players to act as a virtual character that acts in the game and act in a fictional game world.
This tutorial will make a typical ARPG game based on "Warcraft III", playing a role living in the game world, and growing with the scenes, characters, monsters, etc. in the game.
Table of Contents
1. Preface : The
first period: Making the basic scene
Before starting an adventure in a world, we must first have a place for adventure.
So the first step is to make the first scene of the adventure: the village.
Download authoring tools
We believe that practice is an effective way of learning, so before the beginning of the text, we first attach the download link of our production tool.
You can browse the text first, but we strongly recommend that you download the authoring tools used in the tutorial and follow the text to learn in practice.
Step 1: Download the 1.27 version of the "Warcraft III Frozen Throne" client
. Download the "Warcraft Official Battle Platform" ( https://dz.blizzard.cn/ ) through Blizzard's official website , install, activate, register an account and log in .
After logging in, find the option icon ( ) in the upper right corner of the platform , click this icon, and click [Settings] in the pop-up menu.
Then in the pop-up window, select [Game Path] on the left, then click the [Download Now] button on the right of "Warcraft III", and then select the game's installation directory (such as C:\Program Files), click OK, and play The platform will automatically download and install the 1.27 version of the "Warcraft III Frozen Throne" client.
Step 2: Download the "Warcraft Map Editor" The map editor attached to the "
Warcraft III Frozen Throne" client is in English, which is not conducive to our learning, but the Warcraft map making community has spontaneously finished the editor's localization and enhancement. You can download the 1.27 version of the Warcraft map editor that integrates these Chinese and enhanced functions through the website https://rpg.dz.blizzard.cn/editor .
Create a new project
Step 1: Start the editor After
downloading the World of Warcraft map editor, unzip the compressed package, find WorldEdit.exe and double-click to start it.
Step 2: Create a new map
Find the menu in the editor window, click [File], and click [Create New Map].
Step 3: Choose [Village] as the theme of the terrain.
We choose [Village] as the basic style of the scene.
Step 4: Confirm the creation.
Click the [OK] button, and wait for the progress bar to complete, we have obtained a blank new project with the theme of [Village].
Production scene
Step 1: Brush the terrain texture.
In the lower left corner of the editor, you can see a tree-like menu. By clicking on [terrain], [texture], you can find the [village] style [texture].
After clicking any [texture], you can change the texture of the terrain specified by the mouse by left-clicking or holding down the left-click in our current working window [terrain editor], as shown below:
Step 2: Modifying the height of the ground.
We want to create a small village near an uneven mountain road. Therefore, we need to modify the height of the ground to achieve effects such as mountains and hills.
Using the [Uplift Surface] tool, we can raise the ground surface, and lower it to lower it. Using these tools together, we can shape many terrain features.
But now there is a new problem that we can only raise and lower a small square, which is too inefficient.
The solution is to find [Window] in the top menu of the terrain editor and click [Display Panel].
Adjust the panel to [Terrain Panel], and then modify the size:
Now we can adjust the height of a large piece of ground more comfortably:
However, you may find that this yellow and white grid is always present in this terrain editor. If you want to better observe the terrain itself and don’t want to be disturbed by the grid, you can use the [Menu], [View] , Modify [Grid] to [None] to hide it.
In addition, if you feel that the lens is too low and want to zoom in to observe the whole picture, you can adjust the distance of the editing lens through the [mouse wheel].
After making some changes, we found that the picture became very dark.
This is because the terrain editor has a built-in [time] setting, and you can observe the current editor time in the lower right corner.
But this dim picture will affect our production, so if you want a stable picture, you can do two things.
The first: turn off the light
But this way will cause the [shadow] to disappear. If you just want to stabilize the light but want to keep the [shadow] effect, you can use the second method.
Type 2: Fix the game time to
find [Menu], click [Plot], click [Map Parameters], select [Fix-Noon], and then click OK.
The effect is as follows:
At the same time, the [time] attribute in the lower right corner will be fixed at 12:00.
Step 3: Add some plants
by switching the [Terrain Panel] of the tool panel to [Decoration Panel], then we find [Village] [Trees/Destructibles], select [Village Trees], and set [Brush Size] Set to 2 to get a brush that can quickly brush out a large number of trees.
By left clicking, we can brush out these trees.
If you find that you made a mistake by accident, for example, the trees here shouldn't grow on the surface of [rock], you can press the [Undo] button: to undo your previous operation.
Or, you can also enter the selection mode by activating the [selection brush], select the trees you have brushed out by mistake by [Shift+left mouse click] or [frame selection], and click the [Delete] button on the keyboard to delete they.
Step 4: Adding units
Then we can consider adding some buildings and characters that conform to the village style to make this place look a little bit of human life.
By switching the [Tool Panel] to the [Unit Panel], select the unit you want, and then place it on the scene.
We can also turn to [Neutral Passive] to find small animals.
By adding these details, we can get a lively village scene.
After completing these tasks, we have to proceed to the final step.
Step 5: Save the project
Through [Menu] [File] [Save Map], we can save the current project to the hard disk.
Now, the fruits of our labor are permanently preserved (as long as the hard disk is not damaged or the files are not deleted).
We can exit the World of Warcraft map editor, and then wait until the next time we want to invest more time for this project again, open the World of Warcraft map editor again, and then click [Open Map] (A) or [Recently opened Map] (B) to revisit and continue to modify this item.
So the teaching content of this issue is here.
If you are interested, you can further try to make the World of Warcraft scene by yourself, use the [Terrain Panel] mentioned in the text to paint different textures for the terrain, or use the height tool to achieve terrain structures such as ravines, hills, and cliffs, or You can recreate a map, choose different themes, and make scenes in different styles.
The Warcraft Map Editor is a MOD production tool based on Warcraft 3, so in the Warcraft Map Editor, you can access most of the built-in resources of Warcraft 3, you can freely try out many functions in the editor, and see what belongs to The rich resources of Warcraft 3.
This editor has helped fans to create a series of popular confrontation and RPG maps such as "DOTA", "Chenghai 3C", "Guardian Jiange" and so on. Although these maps must rely on "Warcraft III" to run, but due to its relatively complete functions and low threshold, it is still a good starting point for those who want to enter the field of game production.
If you want to learn more about Warcraft Maps and Warcraft RPG by yourself, you can search for "Warcraft RPG" through any common search engine or on popular media or community websites. Hope this can enrich your knowledge of the World of Warcraft map and also understand what kind of results we can make.