Python Fat Chicken War Development Record (6): check_events() reconstruction

The function check_events() is getting longer and longer, it's time to curb this momentum.
Update: \game_functions.py:

...
def check_keydown_events(event, chicken):
    """响应键盘按键按下事件"""
    if event.key == pygame.K_RIGHT:
        chicken.moving_right = True
    elif event.key == pygame.K_LEFT:
        chicken.moving_left = True


def check_keyup_events(event, chicken):
    """响应键盘按键松开事件"""
    if event.key == pygame.K_RIGHT:
        chicken.moving_right = False
    elif event.key == pygame.K_LEFT:
        chicken.moving_left = False


def check_events(chicken):
    """响应按键和鼠标事件"""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()

        elif event.type == pygame.KEYDOWN:
            check_keydown_events(event, chicken)

        elif event.type == pygame.KEYUP:
            check_keyup_events(event, chicken)
            
...

Correct debugging
Debugging is correct.

2021.1.21

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Origin blog.csdn.net/k1095118808/article/details/112933263