table of Contents
1. Think: C++ creates a function and then UE4 calls
1. UE4 blueprint call C++ and related experience summary
First, the purpose
1. Think: C++ creates a function and then UE4 calls
Two, reference
1. UE4 blueprint call C++ and related experience summary
https://blog.csdn.net/wang876856259/article/details/106103613
Three, operation
1、
#include “Engine.h”
UFUNCTION(BlueprintCallable, Category = "test")
void TestFunc(const int &args);