Written in the front: This article writes the data structure realized by the adjacency matrix-----figure
(1) The composition of the graph realized by the adjacency matrix is as follows
The graph is composed of vertices (Vertex) and edges (Edge) .
(2) Use a table to draw the connection method of Vertex
1 means that the two vertices are connected, and 0 means that there is no connection.
(3) The code realizes this diagram:
#include <iostream>
using namespace std;
#define MAX_VERTEXS (20)
class Vertex //顶点
{
public:
Vertex(char lab) :label(lab)
{}
private:
char label;
};
class Graph //图
{
public:
Graph();
~Graph();
void addVertex(char lab); //添加顶点
void addEdge(int start,int end); //添加边
void printMatrix();
private:
Vertex * vertexList[MAX_VERTEXS]; //用来保存加入进来的顶点
int nVertexs; //当前顶点的个数
int adjMat[MAX_VERTEXS][MAX_VERTEXS]; //二维数组来表示顶点的连接方式
};
Graph::Graph()
{
nVertexs = 0;
for (int i = 0; i < MAX_VERTEXS; i++)
for (int j = 0; j < MAX_VERTEXS; j++)
adjMat[i][j] = 0;
}
Graph::~Graph()
{
for (int i = 0; i < nVertexs; i++)
delete vertexList[i];
}
void Graph::addVertex(char lab)
{
vertexList[nVertexs++] = new Vertex(lab);
}
void Graph::addEdge(int start, int end)
{
adjMat[start][end] = 1; //边是对称的
adjMat[end][start] = 1;
}
void Graph::printMatrix()
{
for (int i = 0; i < nVertexs; i++)
{
for (int j = 0; j < nVertexs; j++)
cout << adjMat[i][j];
cout << endl;
}
}
int main()
{
Graph gh;
//添加顶点
gh.addVertex('A');//0
gh.addVertex('B');//1
gh.addVertex('C');//2
gh.addVertex('D');//3
gh.addVertex('E');//4
//添加边
gh.addEdge(0,1); //A-B
gh.addEdge(0,3); //A-D
gh.addEdge(1,0); //B-A
gh.addEdge(1,4); //B-E
gh.addEdge(2,4); //C-E
gh.addEdge(3,0); //D-A
gh.addEdge(3,4); //D-E
gh.addEdge(4,3); //E-D
gh.addEdge(4,2); //E-C
gh.printMatrix();
return 0;
}
operation result: