Based on verilog greedy snake game design

Overview

Based on verilog greedy snake game design, using verilog language

Mini games are mainly divided into the following modules: top-level module, VGA display module, snake body control module, and Apple control module.
The system is mainly divided into top-level module, VGA display module, snake body control module, and Apple control module. The top-level module is the hardware pin interface between the FPGA development board and controls other modules to run in an orderly manner.

Mini game function extensions can be added according to the source code.

 

Source code vivado project screenshot:

 

Experimental screenshots (display screen, keyboard control up, down, left, and right, led to indicate whether the snake is dead, digital tube to keep score):

 

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Origin blog.csdn.net/QQ_778132974/article/details/114454820