As shown in the figure, write such a function in the Unity Editor editor environment: click the "Browse" button to open a window, select the file and record the path of the folder:
API used: OpenFilePanel method in EditorUtility class:
// 摘要:
// Displays the "open file" dialog and returns the selected path name.
// 参数:
// title:
//
// directory:
//
// extension:
public static string OpenFilePanel(string title, string directory, string extension);
The first parameter title: indicates the title of the opened window:
The second parameter directory: the default folder path to open the window, for example, if Application.dataPath is passed in, the path when the window is opened is the Assets folder of the project project:
The third parameter extension: the suffix of the file, that is, the type of file we want to select, for example, to select a .png type image:
Test code:
using UnityEngine;
using UnityEditor;
public class Example : EditorWindow
{
[MenuItem("SKFramework/Example")]
private static void Open()
{
GetWindow<Example>().Show();
}
private string path;
private void OnGUI()
{
//水平布局
GUILayout.BeginHorizontal();
{
GUILayout.Label("路径", GUILayout.Width(50f));
path = GUILayout.TextField(path);
if (GUILayout.Button("浏览", GUILayout.Width(50f)))
{
path = EditorUtility.OpenFilePanel("窗口标题", Application.dataPath, "png");
}
}
GUILayout.EndHorizontal();
}
}
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