UE4 blueprint (very classic) is executed once every 1 second, and the interval is executed in a loop

first! We understand a thing!

This thing is the number of refreshes! Generally speaking, delta is, if your refresh rate is 1/60=0.016, then delta is about 60 times per second! (calculated based on the refresh rate of 60hz)

Look like this!

My computer is so bad!

But the truth is the same, in fact!

It is to continuously superimpose a variable, and then start to reset after 1 s, and the continuous cycle can achieve an interval of one second!

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Origin blog.csdn.net/m0_46449592/article/details/123762379