LNK2019 FAssetEditorManager

If you encounter this problem, add the following two lines of configuration to the *.build.cs file.

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "ShaderCore", "MainFrame", "AssetTools", "AppFramework", "PropertyEditor" });


PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "Slate", "SlateCore", "EditorStyle", "GraphEditor", "BlueprintGraph" });

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