1. Topic requirements
1. Please identify all stakeholders of the team project, and publish the research results on the team blog
2. Ask all members of the team to determine the outline of the demand survey for the target users, and conduct demand research, you can take various measures that you think Feasible methods, and publish the research process and results to the team blog
3. Please determine the various functions of the project and prioritize each function
4. Please complete the project feasibility analysis according to the provided "Feasibility Analysis Report Template" , please publish the report in the "Graphite Document", the specific operation method is Baidu, and the document link is published in the blog. For the specific method, please refer to this document.
2. Stakeholders of the project In view of
the phenomenon that most young people are addicted to games, we decided to make this game anti-addiction software, that is, software to control the game time. Addiction to games has great harm, and it will seriously damage their health. People who are addicted to online games are highly concentrated. With the acceleration of blood and heartbeat, they consume a lot of physical strength and energy. Sometimes they even forget to eat and sleep in the excitement of playing, resulting in excessive fatigue. A teacher once said that once students enter an Internet cafe, their grades will inevitably plummet. We can't really enter the inner world of those Internet fans to appreciate their feelings, but we can feel from their free eyes, red eyes, and tired psychology that they have not much energy to study. If the child loves to play football, he will miss one or two hours a day at most; if he is gluttonous, he will spend at most ten yuan a day; but if the child is addicted to the Internet, it is enough to make a promising student give up his studies and ruin his own life. lifetime! This is not alarmist, just listen to the heart-wrenching remarks of teachers and parents, and see how the children are lost. Therefore, control of the game is imminent.
Parents: Moderate games can open up people's brains, but teenagers are easily addicted to them, and parents can't control them, so they need an anti-addiction software.
Teenager: Actually, I don't want to be addicted to games, but my self-control is too poor. I know that games are not good, but I just can't control myself.
Developers: Beneficial, meaningful, and can be done.
3. Anti-game addiction questionnaire
Options |
Subtotal |
Proportion |
Play |
64 |
68.09% |
don't play |
26 |
27.66% |
played before |
8 |
8.51% |
Number of valid fills in this question |
94 |
|
2. What do you play games for?
Options |
Subtotal |
Proportion |
Relax |
44 |
61.11% |
Learn |
12 |
16.67% |
Kill time |
30 |
41.67% |
for others |
6 |
8.33% |
Number of valid fills in this question |
72 |
|
3. One day of game time
Options |
Subtotal |
Proportion |
within an hour |
22 |
30.56% |
one to two hours |
24 |
33.33% |
more than two hours |
26 |
36.11% |
Number of valid fills in this question |
72 |
|
4. Can you control the time of playing games?
Options |
Subtotal |
Proportion |
can |
34 |
47.22% |
can not |
28 |
38.89% |
sometimes |
12 |
16.67% |
Number of valid fills in this question |
72 |
|
5. Does playing games make you angry?
Options |
Subtotal |
Proportion |
Can |
57 |
75% |
Will not |
20 |
27.78% |
Number of valid fills in this question |
72 |
|
6. Do you think it is appropriate to control the game time?
Options |
Subtotal |
Proportion |
suitable |
64 |
88.89% |
inappropriate |
8 |
11.11% |
Number of valid fills in this question |
72 |
|
2. Do you think it is appropriate to control the game time without playing games?
Options |
Subtotal |
Proportion |
suitable |
20 |
76.92% |
inappropriate |
6 |
23.08% |
Number of valid fills in this question |
26 |
|
4. Project Priority Analysis