2. Design a comparator for the randomValue value of the existing poker class. After generating a deck of cards, use this comparator to shuffle the cards, and then output the entire shuffled deck.
Design a comparator for the rank value, and then sort and output the whole deck of cards to observe the effect.
import java.util.*;
public class Card implements Comparable<Card>{
char suit;
char rank;
double randomValue;
Card(char aSuit,char aRank)
{
suit=aSuit;
rank=aRank;
randomValue=Math.random();
}
void dispaly()
{
System.out.print( Character.toString(suit)+Character.toString(rank)+' ');
}
public int compareTo(Card card)
{
return this.randomValue>card.randomValue?1:(this.randomValue<card.randomValue?-1:0);
}
}
class CompareRank implements Comparator<Card>
{
public int compare(Card a,Card b)
{
return a.rank>b.rank?1:(a.rank<b.rank?-1:0);
}
}
import java.util.*;
public class CardSort {
public static void main(String[] args) {
// TODO Auto-generated method stub
char[] suits= {
'梅','方','桃','心'};
char[] values= {
'A','2','3','4','5','6','7','8','9','T','J','Q','K'};
List<Card> cards=new LinkedList<Card>();
for(int i=0;i<13;i++)
{
for(int j=0;j<4;j++)
{
cards.add(new Card(suits[j],values[i]));
}
}
cards.add(new Card('小','鬼'));
cards.add(new Card('大','鬼'));
Collections.sort(cards);
for(int i=0;i<54;i++)
{
cards.get(i).dispaly();
}
System.out.println();
Collections.sort(cards,new CompareRank());
for(int i=0;i<54;i++)
{
cards.get(i).dispaly();
}
}
}