Text animator properties work much like other layer properties, except that their values only affect characters selected by the text selector in the animator, and have no effect on characters not selected by the selector.
Ae Menu: Animation/Animated Text
Animation/Animate Text
Alternatively, click the Animate button on the Timeline panel to add it.
Enable verbatim 3D
Enable Per-character 3D
After enabling it, the text layer is automatically converted to a 3D layer, and property groups such as geometry options and material options are added. In the properties of the text animation production tool, inapplicable properties such as fill and stroke are also changed to 3D related properties.
You can think of a text layer with verbatim 3D enabled as a special 3D layer, designated with a special icon in the 3D switch column.
After verbatim 3Ding, each character behaves like a single 3D layer, while the text layer now behaves more like a precomposition with fold transforms enabled.
Click the 3D switch column to cancel the literal 3D, or to turn the text layer into a normal 3D layer.
An ordinary 3D text layer, if you open the Ae menu: Layer/Transform/Auto-Orient, if you select "Orient Towards Camera" and check "Orient Each Character Independently", Verbatim 3D will be enabled.
This option causes each character to be oriented around its respective anchor point to face the active camera.
anchor point
Anchor Point
Text Animator properties such as character position, rotation, and size are animated based on the anchor point.
Anchor Grouping in More Options should be used first to specify whether the anchors used for transformations are per-character, per-word, per-line, or entire blocks of text.
When changing the anchor's value, the text is moved while keeping the anchor's position.
The anchor point can be moved without moving the text through "Group Alignment" in "More Options".
Location
Position
Change the position of the selected character.
When this property is selected, the position value can be changed by directly dragging with the selection tool.
zoom
Scale
Scales selected characters.
tilt
Skew
Add two attributes, Skew and Skew Axis, to change the slope of the selected character.
Tilt Axis, specify the axis along which the characters are tilted, often used to make text shaking effects.
to rotate
Rotation
Rotate selected characters.
If Verbatim 3D is enabled, the X, Y or Z axis rotation can be set independently.
Opacity
Opacity
Change the opacity of selected characters.
All transform properties
All Transform Properties
Add all transform properties to Text Animator at once.
Including: transformation properties such as anchor point, position, scale, skew, tilt axis, rotation, and opacity.
fill color
Fill Color
Sets the fill color of selected characters.
Including: RGB (Fill RGB), hue Hue, saturation Saturation, brightness Brightness and opacity Opacity and other attributes.
stroke color
Stroke Color
Sets the stroke color of selected characters.
The sub-options are consistent with "Fill Color".
stroke width
Stroke Width
Sets the stroke width of selected characters.
character spacing
Tracking
Add character spacing type Tracking Type and character spacing size Tracking Amount two properties.
The character spacing size, based on the text alignment in the paragraph panel, expands or contracts the distance between characters.
Character spacing type, which specifies how spacing is applied on both sides of selected characters.
Before means to apply spacing to the characters before the start point of the text selector.
After means to apply spacing to characters after the end point of the text selector.
The default option is Before & After.
row anchor
Line Anchor
Specifies the alignment of selected characters when setting character spacing.
A value of 0% specifies left alignment, 50% is center alignment, and 100% is right alignment.
line spacing
Line Spacing
When the selected characters span multiple lines, the y value controls the spacing between those lines, and the x value controls the number of pixels by which the lines are staggered one after the other.
character shift
Character Offset
A new Unicode character obtained by adding or subtracting an integer to the Unicode value of the selected character.
It can be used in combination with the added character alignment Character Alignment and Character Range properties.
In the "Character Range", select "Preserve Case & Digits" to preserve the characters in their respective groups, such as uppercase letters are always uppercase letters.
Select "Full Unicode" Full Unicode to allow unlimited character changes. For example, at a character shift of 32, uppercase letters are converted to lowercase letters.
character value
Character Value
Converts all selected characters to Unicode characters of the specified value.
For example, 21834 corresponds to the Chinese character "ah".
hint:
It is necessary to set the appropriate font in the character panel to display normally.
Vague
Blur
Sets the amount of Gaussian blur in the horizontal or vertical direction for selected characters.
"Likes have good intentions, and appreciation is encouragement"