It is reported that Apple's first headset will be delayed until June mass production, rendering exposure

According to Taiwan’s DigiTimes, the supply chain revealed that mass production of Apple’s first head-mounted device will be postponed until June. In addition, the model that was originally prototyped by Pegatron will be transferred to Luxshare’s OEM assembly.
insert image description here

According to news from the supply chain, Pegatron and Luxshare had connected systems and personnel in March. It was reported that Pegatron Shanghai’s Changshuo factory would also be sold to Luxshare. Pegatron did not comment on the above rumors. review. This is the first time that a mainland manufacturer assembles and manufactures Apple products when it launches a new product. In the past, Taiwan manufacturers participated in the development and mass production of Apple products, and then mainland manufacturers successively took over. Coupled with Apple’s emphasis on headsets, this case No matter for Apple, manufacturers in mainland China and manufacturers in Taiwan, it is the beginning of a new era.

insert image description here

Product designer Marcus Kane created a batch of renderings of Apple's MR headset with rich details based on existing revelations, Apple's public patents and his understanding of the product.
insert image description here

Last week, Cook had already begun to "warm up" the MR headset news in an interview, discussing the importance and significance of MR technology.
insert image description here

Much of the hype surrounding the Metaverse has focused on consumer applications, but by 2030, enterprises will lead the charge. Many companies in the manufacturing space are transitioning to the metaverse, investing in technologies such as digital twins, augmented reality (AR) and virtual reality (VR).

Manufacturing companies will reap a range of benefits from the Metaverse, including remote collaboration for workplace training, 3D visualization of factory floors to improve operational efficiency, and a plethora of marketing opportunities. Having said that, many of these use cases are only prototypes right now. But by 2030, as the Metaverse and its use cases mature, manufacturing will be disrupted, with businesses such as retail, automotive, and beverages experiencing it first.

Users should be able to access a large number of Metaverse worlds in the next few years, covering business, art, media, advertising, healthcare, and social collaboration. Not only can you access the device-independent metaverse through PCs, game consoles and smartphones, but you can even enter the immersive experience through VR/AR, thus forming a huge ecosystem. Citibank predicts that by 2030, the total potential market value of Metaverse may be between US$8 trillion and US$13 trillion, and the total number of Metaverse users will be about 5 billion.
insert image description here

With the development of virtual reality technology, the real realization of virtual reality will cause great changes in the life and development of the entire human being. People wearing special sensing devices such as stereo glasses and data gloves, facing a three-dimensional simulated reality, seem to be in a sensory world with three-dimensional vision, hearing, touch and even smell, and people and this environment can be connected through people. natural skills and corresponding facilities for information interaction.

At present, VR technology is in the upgrade and breakthrough stage from single point to system, from local area to unlimited. VR hardware is the carrier that makes the metaverse virtual space "visible", and what makes the virtual space concrete is the immersive, ultra-high-definition VR content. VR and ultra-high-definition are a wonderful combination. The higher the definition and the more realistic the color reproduction of the video content seen in VR glasses, the stronger the sense of immersion will be, and the better the experience in the Metaverse will be.

Lenz Technology has independently developed wireless radio frequency and low-power Bluetooth BLE5.2 chips and has global intellectual property rights. It provides "software and hardware commonality" solutions and cores for Bluetooth master fully integrated chips for the AIoT Internet of Things field and individual consumers. Devices, supporting a full range of APP software platform custom development. The designed Bluetooth chip solution is used in scenarios such as smart wearable devices, Bluetooth indoor navigation, smart home, medical health, sports and fitness, data transmission, remote control, personal peripherals and AIoT Internet of Things. (tingting is a brand of Lenze Technology, which mainly provides Apple Find My service and applies it to major IoT products)

Guess you like

Origin blog.csdn.net/Lenzetech/article/details/130078907