About the use of vray 5.2 (self-research notes)

About the use of vray 5.2 (self-research notes)

This is the initial configuration! 

 This time it's time to start rendering settings Wow!

About tradition How do we set up the camera's camera!

Normally, we set it like this because after adding the hdri sky texture, we found that the exposure value is very large! Need to adjust through the camera!

What now! We don't take this approach!

Use the light mixing method!

The following two parameters must be adjusted like this!

 

 If you didn't set it! will appear!

 And what about light mixing!

how to use?

First of all, it is recommended that you turn on interactive rendering!

Then drag the properties in the light tube below and change the value, you will find that there are obvious changes! 

 Then we do another scene

Add a little bit of vray lighting to it! Then name it! 

At this time, we can adjust the light at will!

 cough cough. One point here is that when naming, we try not to use Chinese. It is also convenient for me to explain here. Anyway, no Chinese is required for naming. Chinese naming, in max or in cad, will have garbled characters!

Then, let's start talking! A thing called !

History has been compared!

This is it!

 

Enable history, then, choose the folder you want to put it in! 

 

Remember that there must be no Chinese (the naming must be somewhat standardized)

For example learn from mine!

Pure English, in fact, after you are familiar with it, you will feel faster than Chinese!

No matter when you are designing, you will not be disturbed by Chinese bullet boxes!

Then go on!

Personally, I don't like to use this historical comparison very much, and I rarely use it, so 1g is enough. It depends on personal needs. I am relatively small, which does not mean it is not important, but it is still very important here!

 At this time, it can be operated here

 

 You can try to operate it!

 em? Then you will use it! Just press A/B there!

Then take the next step and start talking about a thing called shadow mask!

Next, we're going to configure!

Image sampler type changed to render block!

 

About how to use shadow mask!

The first thing is to add an exposure layer! 

Then add a shadow mask

 Then after a picture is rendered, we can use the mask

 

 

 

 It can be seen that, in fact, normally speaking, the picture we get is not like this! Instead, it is defined according to the material to distinguish the channel!

therefore!

 

Now let's try it out!

 

 Then, we can adjust accurately to each object!

 

Then it is probably introduced here!

What's important is that not only the exposure has a shadow mask, but all the adjustments have it!

Then we will build a noise reducer, which can make the drawings look better! 

This function can make the picture more high-definition!

Note that the denoiser is executed after the image is rendered!

 

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Origin blog.csdn.net/m0_46449592/article/details/125479512
5.2
5.2