coordinate:
- There are X, Y, Z and a coordinate axis on the top, which is a coordinate operation
- If not selected, all three positions can be moved, that is, the overall movement
- After selecting an axis, the object can be fixed on the axis to move
- Adjust in the blank after locking, can edit for axes that are not locked
- Without locking, you can directly click on the X, Y, and Z axes on the object to move
- The coordinates are using global coordinates and object coordinates
- Object coordinates, that is, the coordinates of the object, when the object is rotated, the coordinates will also rotate
- Global coordinates, always maintain the original direction, will not change with the change of the object
rendering:
- CTRL+R can be rendered to the view
- SHIFT+R can render to image viewer
- Area rendering will only render the selected part, ALT+R (if the scene is too large, too complex, or when rendering is stuck, you can use area rendering)
- View rendering and area rendering are used more
- CTRL+B: Render Settings