C4D coordinates and rendering

coordinate:

  1. There are X, Y, Z and a coordinate axis on the top, which is a coordinate operation
  2. If not selected, all three positions can be moved, that is, the overall movement
  3. After selecting an axis, the object can be fixed on the axis to move
  4. Adjust in the blank after locking, can edit for axes that are not locked
  5. Without locking, you can directly click on the X, Y, and Z axes on the object to move
  6. The coordinates are using global coordinates and object coordinates
  7. Object coordinates, that is, the coordinates of the object, when the object is rotated, the coordinates will also rotate
  8. Global coordinates, always maintain the original direction, will not change with the change of the object

rendering:

  1. CTRL+R can be rendered to the view
  2. SHIFT+R can render to image viewer
  3. Area rendering will only render the selected part, ALT+R (if the scene is too large, too complex, or when rendering is stuck, you can use area rendering)
  4. View rendering and area rendering are used more
  5. CTRL+B: Render Settings

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Origin blog.csdn.net/ZYHDMFS/article/details/126491249