Principles of Designing Graphical User Interfaces

1) General principles: the interface should be consistent, common operations should have shortcuts,
Provide simple error handling, provide information feedback for the important operations of the operator, and the operation can
Inverse, well-designed online help, reasonable division and efficient use of the display screen, ensuring information
Harmony between display mode and data input mode
2) Use of color: Color is an effective means of reinforcement while having an aesthetic value
value. Pay attention to the following points when using colors: limit the number of colors displayed at the same time;
Active objects should be brightly colored, inactive objects should be dimmed; try to avoid incompatible colors
Put together, such as yellow and blue, red and green, etc., unless used for comparison; if expressed by color
Some kind of information or object attributes, so that users can understand this representation, and try to use a common form
display rules.
3) Icon design: Icons are concise and abstract symbols that visually represent entity information.
Icon design is a square-inch art, which needs to show the connotation of the icon in a small range. design
Icons should focus on visual impact, use simple colors, and use eyes to match colors
The space mixing effect of color and dot makes a wonderful icon.
4 ) Button design: The design button should be interactive and should have 3 to 6 states
Effect ( the state when clicked, the state when the mouse is placed on it but not clicked, the mouse is not clicked before
The state when it is placed on it, the state when the mouse is not placed on it after clicking, and the state when it cannot be clicked
status, status that changes independently and automatically ) , the button should have a concise icon effect, and should be able to
Allow users to generate functionally related reactions. Buttons that belong to a group should be styled
First, buttons with large functional differences should be differentiated.
5 ) Screen layout design: When designing the screen layout (Layout), each functional area should
The following principles should be followed: the principle of balance, the principle of expectation, the principle of economy, the principle of smoothness
sequence principle, regularization
6 ) The design of the menu interface: the menu is very commonly used in the application program of the graphical interface
It is an important aspect of software interface design, which describes the general function of a software.
capability and style. The options in the menu are equivalent to buttons in function, and generally have one of the following
or several types of options: command items, menu items, and window items. The structure of the menu generally has
Single menu, linear sequence menu, tree structure menu, network structure menu, etc., among which
A tree

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Origin blog.csdn.net/a66889999/article/details/131125200