Xgen is a tool integrated in Maya, which can generate and control the integration and discrete of a large number of objects on the specified model surface; it is often used in complex hair production, and can be conveniently controlled by brushes and other lines such as curves and guides to control the direction of hair;
Regarding Xgen exporting Groom hair to UE, the Maya part :
If there is a *.xgen file, it is a collection file of Xgen:
Need to import in Xgen editor:
Pay attention to the binding surface when importing, otherwise the Groom cannot be generated:
After the import is successful, a corresponding Collection will be generated:
Now Groom has part or wire state:
Need to update preview:
Sometimes the update failure may be due to the lack of auxiliary files during production, which can be copied to the default path:
Autodesk\Maya2018\plug-ins\xgen\presets
It will be normal to update again:
Then select the imported Collection file:
Converted to interactive:
Select all converted files:
Export together as *.abc file:
In this way, the abc file required by UE is generated;