Plugins ------------------------------
ShaderGraph
URP
concept-----------------------------
RenderPipelineAsset
Mount it on the project settings
Shader Graph
A visual
window for Shader in Unity consists of Master Stack, Preview Window, Blackboard and Graph Inspector.
01 BRP built-in Built-in Render Pipeline
02 Universal Render Pipeline for URP
03 HDRP High Definition Render Pipeline
04 SRP Programmable Scriptable Render Pipeline
04 Customize Custom Render Pipeline
step-----------------------------
Creation and mounting of URP Assets
After creating Assets for the first time, the global settings URP GlobalSettings and URP Render will be automatically generated (the automatic name is the full spelling of Universal Render Pipeline), where
Render is automatically hung on Assets and
Assets need to be manually mounted
Shader =>Material =>Display of objects
Shader
Material
The Shader type is the Shader
object
Create a new 3D or SpriteRender component and assign a material. SpriteRender needs to hang a different image.
The shader of the material is a thousand paper cranes, so the object is gray blue
ShaderGraph opens with panel ---------------------------
Shif+Space==(exit) tab window maximize
parameter
Nodes and Links
save and exit
Effect
case shield
Unity's ShaderGraph achieves self-illumination and energy shield effect entry-level tutorial
. This picture is the original owner of the screenshot. If the Offset is greater than 0.1, the hexagon will not be connected.
case melting
ShaderGraph for Unity achieves a super cool dissolution effect entry-level tutorial
Nodes such as PBR are not found after Unity2021
The problem in 2021 is that some nodes are not ready-made, but they are all processed in GraphSetting. In short, the attributes used should be brightened.
For example, Alpha Clip Threasholds, when the tick is clicked, the transparency of Fragment's Alpha Clip Threasholds will change
Effect
//The figure below shows the three input
colors, the range of colors, and the size of noise points