Game files required to initialize the global shader library are missing from:

The solution is to switch to debug game editor instead of debuggame
or
open defaultengine.ini to modify the configuration

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
image.png
image.png

https://forums.unrealengine.com/t/i-cant-launch-ue5-its-my-first-time-trying-to-use-it/840020/4
Verify in the launcher, it will automatically download and repair, but it is still useless.

image.png

Finally
delete E:\EPICGame\UE_5.2\Engine\Intermediate

Re-clear the editor's solution and compile it, then run it, and find that it is ok.

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Origin blog.csdn.net/u010042660/article/details/131477762