The c++ timer calling method of UE4.25

https://docs.unrealengine.com/4.26/zh-CN/ProgrammingAndScripting/ProgrammingWithCPP/CPPTutorials/VariablesTimersEvents/
The official document is version 4.26, and the function used is GetWorldTimerManager().SetTimer();
but there is no such function in 4.25 Yes, in fact, carefully, the 26 version is the merged getworld, the 25 version should be GetWorld()->GetTimerManager().SetTimer();
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Origin blog.csdn.net/qq_18116643/article/details/126646271