foreword
This article uses the Unreal 5.2.1 version to demonstrate and introduces the translucent overlay material (overlay material).
introduce
The translucent overlay material is UE5.1 版本
a newer feature of , using the translucent overlay material, you can easily attach a layer of material to the surface of the object.
Static and Skeletal Meshes can be assigned secondary overlay materials in UE5.1+. You can use this for certain visual effects without duplicating the mesh. The mesh will be rendered twice, once with the base material and once with the translucent overlay material. No matter how many material slots there are, there is only one overlay material per mesh, enabling shading across the entire mesh at once.
Select the object, and you can choose the cladding material in the details panel, as follows:
Example 1
Take the animation sequence as an example, drag 动画序列
to the scene
The animation sequence of the selected scene is found in the details覆层材质
Select the material that comes with the engine hereMI_FieldRadiusPreview
running result
Example 2
On Static Meshes, it is also possible to use overlay materials
Example 3
In the character blueprint, use a self-made material for the cladding material. You can see that it is very easy to achieve the body attaching lightning.