"I Have a Yulong Island"丨Dismantling of the Game Structure

This article provides an in-depth analysis of the game structure of "I Have a Dragon-Breeding Island" from all aspects.

1. Game story background.

Due to the king's greed, the energy of the star stone went wild, the earth was destroyed, and the original world was destroyed.

When I woke up, a group of cute dragons and I were on a floating island suspended in the sky. The floating island was full of life but full of dangers.

This is a new world and a new hope.

As the only surviving dragon tamer, I will lead these dragon elves to rebuild the past civilization and experience the coexistence of dragons and humans in this new world of dragon eggs.

2. Overview of game development.

"I Have a Dragon-nurturing Island" is a simulation management and development game with dragons as the core. It is developed and produced by Hangzhou Biko Technology. It will launch a public beta on time at 10:00 on January 12, 2022.

Players will play the role of an animal trainer and conduct management and training on Dragon Island.

It has a cartoony style and is suitable for people aged 7+ to have fun.

3. Game closed loop (main line).

Game closed loop

→Closed loop description:

1. How does the closed loop operate?

It is the main line of game development.

Cultivate and obtain dragon eggs, hatch them into dragons and place them in habitats. Upgrade the feeding food, equip dragon patterns, etc. to improve combat effectiveness. Fight to obtain more resources (gold coins, food, experience, dragon patterns, fragments, etc.) , and then build Yulong Island better.

Game development main line

2. What role does “recharge” play in the closed loop of game development?

Quickly obtain more prop resources and save waiting time.

Quickly improve your own strength by consuming props and resources to gain a better gaming experience.

Recharge function

3. In the closed loop, through which link does the game designer control the rhythm of the game?

Players' daily construction is limited by the rate of resource acquisition, and it takes a long time to build and grow food. As a result, the combat power that players can improve every day is limited. In addition, the number of daily battles is limited, and the difficulty threshold continues to increase, making it difficult to pass these tasks. The daily output of the activity is limited, and the construction and transformation of Yulong Island is limited.

fight against

4. Game core resources.

core resources

→Details:

1. Currency classification: mainly divided into two types: gold coins and diamonds;

2. Division of currency:

(1) Gold coins are used in stores to purchase basic buildings, grow food, clear debris on Yulong Island, etc.;

(2) Diamonds are mainly used to accelerate the acquisition of prop resources, etc.

3. Conversion formula: Only upper-level diamonds can be converted into lower-level gold coins, and the conversion process is irreversible.

Store currency conversion

→Currency system supplement:

An overview of the monetary system

→Design purpose exploration:

1. Why should we design multiple currency forms?

Divide currency resources, increase acquisition channels and gameplay, improve player game experience, better protect resources, and limit player growth.

(1) Divide currency resources: For specific division, refer to the above figure [Overview of Currency System].

Among them, Dragon Crystal can only be obtained through RMB recharge.

(2) Increase access channels and ways to play, and improve the player's game experience.

(3) Better protection of resources: After the division of monetary resources, the ways to obtain and play methods increase, and are limited by the maximum number of times in a single day and the cooling time, so that the acquisition of core resources is limited and the improvement of combat effectiveness is limited, thus better protecting resources. Ensure the scarcity of core resources.

(4) Restricting player growth: The rate at which players can obtain core resources is limited, thereby limiting player growth.

2. What are the benefits of doing this?

Enrich the game experience, limit the growth rate of players, and increase retention and payment by developing the main line.

(1) Players who are not willing to recharge can obtain item resources by waiting for the cooldown;

(2) Players who are willing to recharge will accelerate the acquisition of core prop resources;

(3) For developers, it guarantees the continuous payment of players.

Because if players want to continue to grow rapidly, they need to obtain more props and resources through recharge to increase consumption.

5. Game architecture diagram.

Game architecture diagram

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Origin blog.csdn.net/weixin_58818943/article/details/122514714