Unity vertex count

I encountered a problem. The number of vertices and triangles in the screen exceeds 1M. But when I switch from the PC platform to the Android platform, in the unity editor, the number of displayed vertices will be reduced by half, which is quite magical. In addition, when indoors, the batch number of some angles will be reduced. It can be reduced to more than 70, sometimes more than 100. At some angles, occulsion does not seem to work well, and the batch can be as low as 200-300. When I captured the frame, I saw that outdoor objects were also rendered, which is quite strange. It may have something to do with the occulsion settings or the division of scene objects.

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Origin blog.csdn.net/fdbvm/article/details/127403692