[UE5] Deploy Rider For Unreal Engine Editor

This article is only a self-study record, not a tutorial, and may contain fallacies.

 

System environment: Win10, UE5 (engine version 5.0.0)

Rider(2022.2 EAP4 build 222.2964.37,Released: June 10, 2022)

        Compared with Visual Studio, Rider's search function and function jump are faster and more powerful, and the editor is lighter in size. Let's try using it to replace VS for development. First, record the installation and configuration steps.

1. Download and install Rider

        Rider is divided into paid version and Early Access version. The paid version can be tried for free for 30 days. The Early Access version is a relatively unstable version, and there are certain risks in developing with it.

付费版:Rider for Unreal Engine | JetBrains: Developer Tools for Professionals and Teams

Early Access版:Early Access Program - Rider: Cross-platform .NET IDE

2. Configure UE5 and Rider

        In UE5 → Edit → Editor Preferences → General → Source Code → Source Code Editor → Select Rider

        Select DebugGameEditor in the compilation type on the upper right side of Rider. It seems to be better for debugging than DevelopmentEditor and is not so bloated.

        (It seems possible) In the past, adding comments near the UE macro statement of VS would fail the compilation, but currently this problem has not been found in Rider, and the jump of VS is too slow (it may also be that my computer configuration is too low), often By the time the function jumped over, I had forgotten why I wanted to see it.

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Origin blog.csdn.net/Norths_/article/details/125334803