Embedding Sequence into Blueprint in ue4

Sequence embedding blueprint

Embedding Sequence into Blueprint means adding a component Actor Sequence to Actor. The way of assembling Sequence with other objects is called embedding Sequence into Blueprint.

Why embed Sequence into Blueprints?

Embedding the sequence into the blueprint is mainly because when the Sequence sequence needs to be reused in large quantities, we can use this method to embed the Sequence into the blueprint and bind the sequence to the blueprint instance. The sequence can be triggered automatically or triggered Event graph triggers in Animation Blueprint.

How to embed Sequence into Blueprint?

To put it simply, you will create a blueprint class, add an Actor Sequence, add some objects that need to be controlled in the jump, then key some key frames on the sequence, and set the sequence to automatically play or event-triggered play.

Next we start making the rotating spotlight.

1. First we need to load the plug-in  Actor Sequence Editor

ActorSequence02.png

2. Create a new Actor class, rename it to Spotlight, and add components Spotlight and Actor Sequence

3. Click open in tab on the property bar. Check Auto Play to turn on sequence key keyframes.

4. Drag multiple Spotlight Actors into the scene and run the test.

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Origin blog.csdn.net/weixin_41363156/article/details/114554883