1. Environmental Skybox
1. Import texture resources and modify properties
Texture Type:Default
Texture Shape:Cube
Wrap Mode: Clamp (select Clamp to avoid splicing lines)
2. Create a new material ball and modify its properties.
Shader:Skybox/Cubemap
Tint Color:(255,255,255,128)
Exposure:0.6
3. Drag the image resource just now into the Cubemap (HDR) position
4. Open the sky box modification panel, Window->Rendering->Lighting
5. Select the Environment panel and drag the skybox material you just created into the Skybox Material position.
6.Effect
2. Camera Skybox
1. Add the SkyBox component to the camera and drag the sky box shader into the Custom SkyBox
3. Code to dynamically set up the skybox
public Material skyBoxMaterial;
void ChangeSkyBox(){
RenderSettings.skybox = skyBoxMaterial;
}