text
After learning it for so long, is there anyone who still doesn’t know how to create a moving player in Unreal Engine?
In this class, I will tell you
Prepare equipment
First create a character blueprint and double-click to open it.
and create a cube, and camera component
![](https://img-blog.csdnimg.cn/img_convert/07ddb855710354f7e0983468bb7405a2.png)
Note: In this blueprint, except for some components I just created, other components are built-in. The camera component can adjust its direction by itself, and the main cube component can adjust its size by itself (the main body can be a model or a sphere).
Click to add
Add feature and content packs
choose
![](https://img-blog.csdnimg.cn/img_convert/b455ef1b0d6f3e6bb90146312d46a3ef.png)
third person game
blueprint
from
![](https://img-blog.csdnimg.cn/img_convert/afe81175c53a7030d24b0ddd3783b5a5.png)
Copy the blueprint into the player blueprint I created
![](https://img-blog.csdnimg.cn/img_convert/82c9232398612ebe0d3f49c4c4d3fcac.png)
save, compile
gain control
Place the player we created into the map and select it, search in the outline on the right
poss
In the pop-up automatic control player select player 0
![](https://img-blog.csdnimg.cn/img_convert/c575d5a103a539ee60194e9f810f924a.png)
If you run it again at this time, you will find that the model we created can already move!