A synthetic / polymeric use doctrine
- Synthesis / polymerization using the principle to make use of synthetic / polymeric, try not to use class inheritance.
- Represents the polymerization has a weak relationship between the object A is reflected objects may contain B, but the object is not a part B A of the object; the synthesis has a strong relationship, and reflects part of the overall strict relationship, parts and Like the whole life cycle.
- Synthesis of the object using the priority / polymerization will help you keep each class is encapsulated, and concentrated on a single task. Such classes and class hierarchies will remain small-scale, and less likely to grow to uncontrollable monster.
- Inheritance is a strong coupling structure becomes the parent class, subclass must be changed.
- When we use inheritance, we must consider the relationship is used when the "is-a" the.
Two concepts
- Bridge mode, an abstraction of its separation so that they can be varied independently.
Three UML diagrams
Four C ++ code to achieve
#include "pch.h"
#include <iostream>
using namespace std;
//手机软件 Imolementor
class HandsetSoft
{
public:
virtual void Run() = 0;
};
//手机游戏 ConcreteImplementorA
class HandsetGame : public HandsetSoft
{
public:
void Run() override
{
cout << "运行手机游戏" << endl;
}
private:
};
//通讯录 ConcreteImplementorB
class HandsetAddressList : public HandsetSoft
{
public:
void Run() override
{
cout << "运行手机通信录" << endl;
}
};
//手机品牌 Abstraction
class HandsetBrand
{
public:
void SetHandsetSoft(HandsetSoft* soft)
{
this->soft = soft;
}
virtual void Run() = 0;
protected:
HandsetSoft* soft;
};
//品牌N品牌M具体类 RefinedAbstraction
class HandsetBrandN : public HandsetBrand
{
public:
void Run() override
{
this->soft->Run();
}
};
class HandsetBrandM : public HandsetBrand
{
public:
void Run() override
{
this->soft->Run();
}
};
//客户端调用代码
int main()
{
HandsetBrand* ab;
ab = new HandsetBrandN();
ab->SetHandsetSoft(new HandsetGame());
ab->Run();
ab->SetHandsetSoft(new HandsetAddressList());
ab->Run();
ab = new HandsetBrandM();
ab->SetHandsetSoft(new HandsetGame());
ab->Run();
ab->SetHandsetSoft(new HandsetAddressList());
ab->Run();
system("pause");
return 0;
}