Blender 2.80 stable release: Redesigned UI, new Workspace, what you see is desired and dark mode

Blender 2.80 stable version was officially released yesterday , which is a significant upgrade, which noteworthy updates include: the introduction of a redesigned UI, the new Diablo model, the introduction of new physics-based real-time rendering engine EEVEE, new rendering engine Workbench, Collection features and 2D drawing and animation system Grease Penci and so on.

Redesigned UI

Blender 2.80's UI is a completely new design, the most intuitive feeling is certainly more concise, but more importantly, improvements focused on allowing users to more easily find and use its many features, so familiar with commercial 3D animation software Maya and 3ds Max are users can get started quickly.

For example, an improved keyboard shortcuts, with the Blender functionality continues to expand, new features often lack the corresponding shortcut keys, which will undoubtedly affect the creators of productivity. For this reason, the new version changes a lot of shortcut keys for quick access to frequently used functions, the other will allocate less shortcut keys by default, so users can map your own. Currently offers three options:

  • Blender: default scheme, specially designed for effective work in Blender is designed ( list of shortcuts modified )
  • Blender 2.7: Compared with earlier versions, changes to the keyboard mapping is relatively small
  • Common industry plan (Industry Compatible): based on other 3D applications typical keyboard shortcut mappings ( Overview shortcut )

其他方面的改进还包括引入全新的暗黑模式主题使用具有现代感的图标集Quick Favorites 菜单能快速访问用户最常用的工具默认使用左键点击选择新建文件时可在多个模板中进行选择(General、2D 动画、Sculpting、VFX 和 视频)和引入弹出窗口(Popovers)等。

全新的 Workspace

新的 Workspace 也属于重新设计的 UI 的一部分,通过模板和 Workspace,我们可以快速开始使用雕刻、纹理绘制或运动跟踪等任务。我们可以对它进行定制以创建自己的高效工作环境。

▲ 雕刻(Sculpt)

▲ 模型(Model)

▲ 动画(Animate)

▲ 自定义(Edit & Grade)

所见即所需(What You See Is What You Need)

3D Viewport 功能已完全被重写,借助全新的现代 3D Viewport,我们将能够显示针对正在执行的任务而优化的场景。其中新的 Workbench 渲染引擎设计用于在 viewport 中完成工作,支持场景布局、建模和雕刻等任务。该引擎还具有叠加层功能(overlays),可以精确控制渲染顶部可见的实用程序。

叠加层也可以在 Eevee 和 Cycles 渲染预览图之上工作,因此我们可以使用完整着色(full shading)来编辑和绘制场景。

▲ 随机颜色

▲ 彩色线框

▲ Look Dev

实时渲染

Eevee 是一个新的基于物理的实时渲染引擎。它既可以作为最终帧(final frame)的渲染器,也可以作为引擎以驱动 Blender 用于创建资产的实时视口。它具有许多高级的功能,如光速滤镜、屏幕空间反射和折射、次表面散射,柔化和接触阴影(Contact Shadows)、景深,相机运动模糊和绽放等。

2D 绘画和动画系统 Grease Pencil

Grease Pencil 是一个完整的 2D 绘图和动画系统。此 2D 工具在 3D 环境中的前所未有的集成让我们能够创建下一级概念艺术、故事板和动画。

Grease Pencil 对象是 Blender 的原生部分,与现有的对象选择、编辑,管理和链接工具集成。笔划可以组织成图层,并用材质和纹理着色。除了笔画的绘制模式之外,这些对象也可以与网格类似地进行编辑、雕刻和重量绘制。

修饰符可用于变形、生成和着色笔画。常用的网格修改器(如数组,细分和骨架变形)具有笔划的等效项,还可以使用渲染效果,如模糊、阴影或边缘照明(rim lighting)。

除了上面提到的更新内容,更多值得关注的新特性请查看发布公告

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Origin www.oschina.net/news/108685/blender-2-80-released