c ++ wrapper function ------- new features, templates accelerate yuan

#include <algorithm>
#include <iostream>
#include <functional>
#include <vector>
#include <numeric>
#include <array>
#include <cstring>
#include <cstdio>
#include <functional>//包装头文件
using namespace  std;
using namespace std::function;
void go()
{
    cout << "go" << endl;
}
int add(int a, int b)
{
    return a + b;
}
int main()
{
            //返回值 参数
    function<void(void)> fun1 = go;
    fun1();
    function<int(int, int)> fun2 = add;
    cout << fun2(10,19) << endl;
    function<int(int, int)> fun3 = [](int a, int b)->int{return a + b; };
    cout << fun4(10, 19) << endl;
}

Template meta accelerate

 

#include <algorithm>
#include <iostream>
#include <functional>
#include <vector>
#include <numeric>
#include <array>
#include <cstring>
#include <cstdio>
#include <functional>//包装头文件
using namespace  std;

int  get50(int n)
{
    if (n==1)
    {
        return 1;
    } 
    else if (n==2)
    {
        return 2; 
    } 
    The else 
    { 
        return get50 (N- . 1 ) + get50 (N- 2 ); 
    } 
} 
// template elements for implementing recursive acceleration recursive: repeatedly call waiting function, returns, waste of time more
 // fast execution , slow compile time, the code will be submitted to increase
 // the run time savings at compile time, recursively acceleration, optimization of the game, using only currently ++. 11 C 
Template < int N>
 struct Data 
{ 
    enum  
    { 
        RES Data = <N - . 1 > :: Data + RES <N - 2 > :: RES 
    }; 
}; 
Template <>
 struct Data < . 1 > 
{ 
    enum 
    { 
        RES = . 1 
    }; 
}; 
Template <>
 struct Data < 2 > 
{ 
    enum 
    { 
        RES = 2 
    }; 
}; 

int main () 
{     
    COUT << Data < 40 > :: RES << endl; // template element with to accelerate the processing code, only supports literals, constants, variables are not supported 
    COUT << get50 ( 40 ) << endl; // very slow 
    
    System ( " PAUSE " ); 
}

 

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Origin www.cnblogs.com/bwbfight/p/11299333.html