Encountered such a demand in development, sub-assemblies just keep moving like father, not to follow the rotation. Can mCamera-> SetAbsolute () implementation. E.g. mCamera-> SetAbsolute (false, true, false)
UE4 subassembly does not follow the rotation of parent components move together or
Guess you like
Origin www.cnblogs.com/LynnVon/p/11593160.html
Recommended
Ranking