FFmpeg build Android universal audio player summary

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Yesterday, watching the rough course use ffmpeg to build Android universal audio player, of course, depends on the course many times the job.

During this time, I still see TCP / IP Volume I explain. This time also do visualization environment projects. In doing the project, I constantly find myself in fact, some unrealistic expectations, really want to get some things relatively simple. Today is just the UGC registration day, but I do not have much interest in education, or left to the interested people to do it.

FFmpeg came to realize that when in use, in fact, this thing is just a codec. Specific play still needs to correspond platform graphics library for resolution. I've generally read the audio portion, I will continue to watch the video section, then the plug flow section. Then we have to re-look at the code and PPT, a little repetitive review.

Environmental visualization project is not simple, today found in the library can not install the necessary Windows, the result had to open the virtual machine to the Ubuntu installation, and then to search tutorial Cartopy, but also the installation Anaconda, visualization really is a very specialized courses . There is a long way to go. Mainly grasp the focus and direction, a little bit forward.

First learn to live, learn practical to do the most important thing. Do its code and test work, then lay the theoretical foundation, do not aim too high.

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Origin blog.csdn.net/myfather103/article/details/100619096