Team name: eleven foolish batch
Leader blog
Job blog
- Team leader Huang Zhi
- Over the past two days to complete the task: carry out the division of labor crew
GitHub record check
- The next plan: to realize the idea of the game
- Knock Code: what tasks left
Burndown
- Difficulties encountered: task allocation is not timely, resulting in very rush
Harvesting and questions: Harvest: early next assigned task bar
- Zhang Shi Dong
- Over the past two days to complete the task: learning java and GUI design
- The next plan: continue to learn relevant knowledge
- Which tasks left: No
- Difficulties encountered: lack of experience, to do a thing takes a long time to find information
- Harvesting and questions: to find their own shortcomings and correct them. Wondering: how this thing so hard
- Wu Chao Wang
- The past two days to complete the task: to clear their division of labor, determine the next idea
- The next plan: to complete the tasks required for their own division
- Which tasks left: No
- Difficulties encountered: lack of foundation, it takes a lot of time to learn
- Harvesting and questions: clearly feel their own lack of knowledge is not enough reserve
- Wu Xing Long
- Over the past two days to complete the task: learning a GUI, have realized the move
- The next plan: to continue learning
- Which left the task: to continue learning
- Difficulties encountered: there is overlap between the various components covering the phenomenon
- Harvesting and questions: learning multithreaded operations and key listener
- Lin Fujian and Shanghai
- Over the past two days to complete the task: understanding SDL library
- The next plan: to realize the idea of the game
- Knock Code: what tasks left
- Difficulties encountered: No
- Harvesting and questions: provided the inspiration for the programming
- Zhao town
- Over the past two days to complete the task: understanding cocox2dx functionality, download and try to learn a little
- The next plan: in-depth study of the game engine
- Learning engine, knocking Code: what tasks left
- Difficulties encountered: the development of knowledge about the game less difficult learning curve
- Harvesting and questions: sort out the basic ideas of game development
- Ye Meng Ching
- Over the past two days to complete the task: understanding of game-related UI design, seen a lot of game interface
- The next plan: to continue to see more of the game's UI, this project is to find a suitable interface
- Learning UI design: what tasks left
- Difficulties encountered: no contact with game developers do not know development process
- Harvesting and questions: probably know the whole game development
- Yan Zhipeng
- Over the past two days to complete the task: Understanding PS
- The next plan: to realize the idea of the game
- Which tasks left: Shucks not learn
- Difficulties encountered: game developers do not understand, can not start
- Harvesting and questions: generally understand how to develop the game, there is a little bit PS skills
- Pan Songbo
- Over the past two days to complete the task: a preliminary understanding of the relevant knowledge
- The next plan: to strengthen communication and cooperation with teammates
- Which left the task: to complete the task with his teammates
- Difficulties encountered: too little knowledge skills
- Harvesting and questions: a general understanding of how to develop the game, need to know what knowledge
- Weng Zhengkai
- Over the past two days to complete the task: access to relevant information, to understand the development of those technologies should be mastered
- The next plan: to strengthen communication and cooperation with teammates
- Complete the assigned tasks: what tasks left
- Difficulties encountered: learning without a clear direction, Ebb Tide are looking for information, not knowing what is currently an urgent need to learn something.
- Harvesting and questions: game developers have a preliminary understanding of the need to learn what aspects also have a clear understanding.
The latest achievements within the group
Standing latest photo
Meeting time-consuming record
N-Week | Consuming (minutes) | |
---|---|---|
1 | 30 |
Personal PSP table
PSP2.1 | Personal Software Process Stages | Estimated time consuming (minutes) |
---|---|---|
Planning | plan | 10 |
Estimate | Estimate how much time this task requires | 300 |
Development | Develop | 0 |
Analysis | Needs analysis (including learning new technologies) | 200 |
Design Spec | Generate design documents | 0 |
Design Review | Design Review | 0 |
Coding Standard | Code Specification | 0 |
Design | Specific design | 100 |
Coding | Specific coding | 0 |
Code Review | Code Review | 0 |
Test | test | 20 |
Reporting | report | 30 |
test repor | testing report | 0 |
test repor | Computing workload | 10 |
Postmortem & Process Improvement Plan | Later summarized, and process improvement plan | 20 |
total | 340 |
Learning progress bar
N-Week | New Code | Cumulative codes (lines) | This week learning time-consuming (hours) | Cumulative learning time-consuming (hours) | Important growth |
---|---|---|---|---|---|
4 | 50 | 50 | 30 | 30 | Learn a lot of new things |