The first group Alpha 02 sprint (1/4)

Team name: eleven foolish batch

Leader blog

Job blog

  • Team leader Huang Zhi
    • Over the past two days to complete the task: carry out the division of labor crew
    • GitHub record check

    • The next plan: to realize the idea of ​​the game
    • Knock Code: what tasks left
    • Burndown

    • Difficulties encountered: task allocation is not timely, resulting in very rush
    • Harvesting and questions: Harvest: early next assigned task bar

  • Zhang Shi Dong
    • Over the past two days to complete the task: learning java and GUI design
    • The next plan: continue to learn relevant knowledge
    • Which tasks left: No
    • Difficulties encountered: lack of experience, to do a thing takes a long time to find information
    • Harvesting and questions: to find their own shortcomings and correct them. Wondering: how this thing so hard
  • Wu Chao Wang
    • The past two days to complete the task: to clear their division of labor, determine the next idea
    • The next plan: to complete the tasks required for their own division
    • Which tasks left: No
    • Difficulties encountered: lack of foundation, it takes a lot of time to learn
    • Harvesting and questions: clearly feel their own lack of knowledge is not enough reserve
  • Wu Xing Long
    • Over the past two days to complete the task: learning a GUI, have realized the move
    • The next plan: to continue learning
    • Which left the task: to continue learning
    • Difficulties encountered: there is overlap between the various components covering the phenomenon
    • Harvesting and questions: learning multithreaded operations and key listener
  • Lin Fujian and Shanghai
    • Over the past two days to complete the task: understanding SDL library
    • The next plan: to realize the idea of ​​the game
    • Knock Code: what tasks left
    • Difficulties encountered: No
    • Harvesting and questions: provided the inspiration for the programming
  • Zhao town
    • Over the past two days to complete the task: understanding cocox2dx functionality, download and try to learn a little
    • The next plan: in-depth study of the game engine
    • Learning engine, knocking Code: what tasks left
    • Difficulties encountered: the development of knowledge about the game less difficult learning curve
    • Harvesting and questions: sort out the basic ideas of game development
  • Ye Meng Ching
    • Over the past two days to complete the task: understanding of game-related UI design, seen a lot of game interface
    • The next plan: to continue to see more of the game's UI, this project is to find a suitable interface
    • Learning UI design: what tasks left
    • Difficulties encountered: no contact with game developers do not know development process
    • Harvesting and questions: probably know the whole game development
  • Yan Zhipeng
    • Over the past two days to complete the task: Understanding PS
    • The next plan: to realize the idea of ​​the game
    • Which tasks left: Shucks not learn
    • Difficulties encountered: game developers do not understand, can not start
    • Harvesting and questions: generally understand how to develop the game, there is a little bit PS skills
  • Pan Songbo
    • Over the past two days to complete the task: a preliminary understanding of the relevant knowledge
    • The next plan: to strengthen communication and cooperation with teammates
    • Which left the task: to complete the task with his teammates
    • Difficulties encountered: too little knowledge skills
    • Harvesting and questions: a general understanding of how to develop the game, need to know what knowledge
  • Weng Zhengkai
    • Over the past two days to complete the task: access to relevant information, to understand the development of those technologies should be mastered
    • The next plan: to strengthen communication and cooperation with teammates
    • Complete the assigned tasks: what tasks left
    • Difficulties encountered: learning without a clear direction, Ebb Tide are looking for information, not knowing what is currently an urgent need to learn something.
    • Harvesting and questions: game developers have a preliminary understanding of the need to learn what aspects also have a clear understanding.
      The latest achievements within the group

Standing latest photo


Meeting time-consuming record

N-Week Consuming (minutes)
1 30

Personal PSP table

PSP2.1 Personal Software Process Stages Estimated time consuming (minutes)
Planning plan 10
Estimate Estimate how much time this task requires 300
Development Develop 0
Analysis Needs analysis (including learning new technologies) 200
Design Spec Generate design documents 0
Design Review Design Review 0
Coding Standard Code Specification 0
Design Specific design 100
Coding Specific coding 0
Code Review Code Review 0
Test test 20
Reporting report 30
test repor testing report 0
test repor Computing workload 10
Postmortem & Process Improvement Plan Later summarized, and process improvement plan 20
total 340

Learning progress bar

N-Week New Code Cumulative codes (lines) This week learning time-consuming (hours) Cumulative learning time-consuming (hours) Important growth
4 50 50 30 30 Learn a lot of new things

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Origin www.cnblogs.com/aa041702226/p/11870072.html