shadergraph_learning_03 holographic projection

                                    shadergraph holographic projection


 Here is the general effect: to use the knowledge of some of the following nodes:

 

 

Here we carry out the dismantling of small Graph node:

 

  1.   A picture Texture2D
  2.  As there is a time offset UV; and controlling the moving speed of the UV vector1
  3.  There is also a viewing direction
  4. External display and three control variables

 

It became final summary 

the whole idea:

 

 

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Origin blog.csdn.net/nicepainkiller/article/details/104109001