1. First, press the Tab key to enter edit mode.
2. Make the base, the cube using the zoom tool becomes a rectangular parallelepiped,
the selected face uppermost press I insert an interpolated plane.
3. do lighthouse, add a cube to adjust his height and position.
4. Do shade, add a cube, a top surface of the selected zoom (shortcut key S), the mobile good location.
(To move the cursor directly top center position of the lamp holder)
5. The following effects FIG.
Blender lamp production
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Origin blog.csdn.net/m0_45278923/article/details/104608823
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