Blender lamp production

1. First, press the Tab key to enter edit mode.
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2. Make the base, the cube using the zoom tool becomes a rectangular parallelepiped,
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the selected face uppermost press I insert an interpolated plane.
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3. do lighthouse, add a cube to adjust his height and position.
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4. Do shade, add a cube, a top surface of the selected zoom (shortcut key S), the mobile good location.
(To move the cursor directly top center position of the lamp holder)
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5. The following effects FIG.
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Origin blog.csdn.net/m0_45278923/article/details/104608823