First, the basic configuration
Second, the Teleport in several ways
1, based on the whole view of the base Collider Teleport
This effect by radiation, any object with a teleport to the Collider. But there will pass through the box Collider. While that is sent to Collider that, but their height is not adjusted.
a, ground Add Collider
b, the object Teleport PlayArea Introducing
BlinkTransitionSpeed: When the splash screen when the effect of long Teleport
DistanceBlinkDelay: delay the splash screen
TargetListPolicy: appropriate mechanisms Teleport
NavMesh using numerical control Teleport
2, highly adaptive Teleport
This effect by radiation, any object with a teleport to the Collider. There will not pass through the box Collider. I will stand on top of the box.
a, ground Add Collider
b, canceled based on the object teleport assembly PlayArea, add VRTK_HeightAdjustTeleport
Most of the properties with the same underlying transport.
LayersToIgnore: These layers do not participate in the adaptive transport height. Or will be sent, it will pass through.
3, moving forward fast delivery
Cancel the transfer on the basis of PlayArea, adding VRTK_DashTeleport, the script comes highly adaptive
4, curve Teleport Bethel
1, the VRTK_StraightPointerRenderer straight hands of deleted
2, add VRTK_BezierPointerRenderer, assigned to VRTK_Pointer property PointerRenderer
3, to solve the pointer at the end through the irregular surface
Check VRTK_BezierPointerRenderer property CuserMatchTargetRotation
Third, the locale Teleport
1, 1: Teleport rules limit
PlayArea objects add VRTK_PolicyList, assigned to TargetListPolicy
TargetListPolicy: transfer target rules
VRTK_PolicyList: Ignore transmission / x contains the following months is? tag objects.
2, NavMesh Teleport
The rules and rule 1 above may be carried out simultaneously. I.e. transmitted using automatic navigation.
NavMeshLimitDistance: NavMesh inner region (not navigate inside blank area) is also capable of transmitting inwardly 0.5m.
To use this rule, the property is not set to 0! (Since when is 0, representing the factors are ignored NavMesh not used the rule)
a, Windows - AI - Navigation - Object: which objects can be set to automatically find its way, those objects are obstacles.
b、Bake——Bake
3, the transfer point
a, direct effect
DestinationPoint preform drag scene, directly to wear to the direct position of the object.
EnableTeleport: Set whether the transfer point.
b, expansion effect
Achieve a similar effect SteamVR Teleport area. It can be transferred anywhere on the object.
The preform is scaled to a DestinationPoint region, and to add Collider (transferred to a suitable size).