Ori and the Will of the Wisps gaming experience

The first day of play four hours, I was very pleased with the Ori 2: Added a lot of skills, such as hook cable, but also added a lot of interesting quests, a lot more scenes, combine to flee the fighting and crossing points , you can spend money to upgrade the skill tree, you can buy a map ......

The next day they played four hours, a little discouraging, the operation feel poor, can be described as disappointed.

Third temptation, or continue to play eight hours, feel bad, but the habit of the habit, uncomfortable with the uncomfortable, will play longer.

The fourth day of play four hours, close to the clearance, but because already know the ending very autistic, so keep the last little bit did not play, or that, yet do not want to fight.

It is given when a complete evaluation of.

Gameplay, more than a generation to do a lot better, a lot can play.

The first is regional, not only traditional, find something to help, there is more the color of a task "hand in hand Legend", the article obtained before a task, the road will meet the new needs of a small partner, we will continue to items to him, then he will give you one of his unwanted items, the items will need to meet the new junior partner in the future journey ......

According to legend, hand to hand, from generation to generation, I think it is a little fit Ori theme 1, also in line with people's hearts yearning for a better life, is between one kind stranger, unconscious help.

Oh, wondering why I want to emphasize Ori theme 1, theme 1 and 2 do not the same as what ......

Another game is very praise is to promote the multi-line, after receiving the task, go to the pool of light, or go underground, or go to the land of sand, go to Bauer Touch, it is possible, players can choose any of the advance route according to their preferences, which is fragrant and empty knight.

But it also brought a poor gaming experience, following elaborate.

Speaking of empty knight, Ori equipment debris from the empty set is also estimated Knight learned, there are set pieces slot, but quite good point is that, at any time, including the battle, along with switching chips, and each fragments occupies only a fragment slot, a lot can be said to reduce the difficulty of the game.

Method for obtaining the debris trough is five combat temple, do not need to rack their brains to find hidden objects full figure.

Because of debris need to upgrade, upgrade skills and to learn, so the wizard of light is actually missing.

Of course, if do not expect the whole collection, just like you want to upgrade their skills and debris, the light Faerie more than enough.

Screen 1 is more beautiful than the Ori, especially the pool of light.

But other scenarios do not agree, there is a dark, dark feeling.

Music no Ori 1 well, the level of decline, some music is really discouraging, there is no Ori 1 silver tree that fled when the shelling of BGM, but then I struggled for a full four hours.

I wrote in the article Ori evaluation 1:

When the water clock is reactivated when the game music sounded, he began to flee, giving the drums a rapid struggling to escape the urgency, and the main theme of bright and gives a sense of the heroic, like most critical darkest when there was so little hope of bright, even if their bottom of the sea, we should also restore the forest feeling of hope is a constant pursuit of uncompromising faith.

If efforts to escape, not to collect those elements, it may still simple, but the elements of the collection, it is easy to accidentally die. Again and again failed in this music, again and again reopened several hours of attempts, not exactly "people's hearts that kind of hope will never fade away" do?

The name of this music called Restoring the Light, Facing the Dark, Netease cloud music link: https: //music.163.com/song id = 31010759 & userid = 662932?.

pay tribute.

Then talk about and Ori 1 not the same place it.

Escape off is still the focus, but also joined the battle level.

Personal feeling, fleeing off becomes simple, and basically followed within three can live as long as find out the routine, know how to go, it is easy. Ori 2 fault-tolerant rate is very high, no longer as relevant fugitive Ori 1 so difficult.

Combat level is also good, but due to the lack of guidance on the game, a lot of fighting hurdle somehow, criticized the spider.

Frog that one and be the most difficult points of the fighting, but from the story point of view, I think it is acceptable. While died many times, but the end of the battle is a 2-minute thing (because there are achievements within 2 minutes).

Combat system into a directional, need to face the enemy, melee attack, not as crazy by Ori 1 X will automatically lock the enemy. As a result, the attack submarine is not only using the hit to turn the enemy's attack.

With automatic saving, just stand on safe ground for a few seconds will be automatically saved, will restore life and mana after a certain number of dead so that you start over, it is quite easy.

Transmission can also be carried out at any time, very convenient in the relatively large number of regional situations.

Calculated blood volume more sophisticated, not a spike in some places, so you can fight the blood go up.

Next step is to start Tucao crazy.

Disadvantage of starting the game is also very obvious. Recommend new players to buy the full version of Ori 1, it is to have roots that version of the black hole, that version to complement the story line, you can get the best gaming experience, and not to the 2, or it may leave you with a bad after impression, suggestions official update several versions playing Ori 2.

About 1 Ori gaming experience, you can read this my answer, my assessment is very high.

https://www.jxtxzzw.com/archives/4778

The first is obvious BUG, ​​resulting in an incomplete translation is a lot of dialogue "of mouth" on this first ignored.

  1. Elf racing has a great probability of stuck, need to re-enter quit.

  2. Portal after the transfer, I obviously have very far away, there will be a small probability of a full-screen white, loaded Portal transmission was successful animation again, but people are still in the normal position, has not been "transferred back."

  3. For the first time after the sand, the bird hide when the hook cable to the skull cap, has a chance to not trigger the next node,

  4. Or this bird, climbing pole that period, the probability not allowed to judge, do not jump up.

Also a matter of the story.

  1. Ori 1 can still see from time to time Naru over the world looking Ori figure, this area in addition to the beginning of Naru and ancient door rowing away together, they no longer scenes.

  2. Library collar lunch.

  3. Locke boast collar lunch.

  4. Ori become a tree.

  5. Naru did not see the kingdom of the dead to look.

Operational problems is the greatest feeling, or that it would be the optimization problem of the game.

  1. Cable hook and hit the same key, it can not judge me want to hook in the past, or the use of punch, and I often think differently. This is even more evident after the hook cable equipment pieces, because you can also hook the enemy, and sometimes the effect of the operation I was very ignorant.

  2. And Sprint are lodged in the right shoulder and the right trigger button, sometimes go wrong judgment, it does not know I wanted to escape or sprint. This is particularly evident in the run sand temple, was chasing the dog maggots, I had time operations are, I want to break maracas, it thought I was going to sprint to both sides, died, again.

  3. Escape to feel poor. Remote Sensing does not operate in the sand, Ori will actually move themselves, very hard to accept, we can not rest in the sand. Then you have to move on the move Well, also, I ran into you in the direction of the sand has been progress not do it? Also comes to me for direction. Operation feel poor.

  4. You can not customize button. To @Yunze MAN as the representative of many others, feel about shoulder button on the left and right trigger button will be more smoothly. We want to increase it later to customize buttons. Like keyboard can not handle.

  5. There is a skill that can hide the space into a translucent wall, with no clear result is the same, simply do not see.

Finally Tucao about problem gaming guidelines:

  1. Light pool first met Locke praised the bubble, too concealed.

  2. The sand is forced to the last, he did not say, strenuous hardships climb to the top, to say unless you find another three, otherwise I do not open the door. My people are stupid out. Fortunately, however, there is near the portal, next to also convenient.

  3. spider. Finally hit residual blood, spiders Guijiao, spike, my first thought was that they did not pay attention to blood, dead, and the second time I deliberately walked away before the residual blood hit the back full of blood, prevent the sonic's strong attack, or be second, and then I realized that it was dark hurt, to open the flash.

  4. Broken to become active skills, not a tree elves skills. I thought the same generation and, to be very behind in order to unlock broken, the damage did not go to a lot of ground.

  5. Only the skills learned will have tips, such as sunspots and prompt feather fan equipment, to pass some levels that play a role in tips, but because I did not learn and pieces, so all the pieces I do not know where to go .

  6. Fling missiles can not go out on a hit, but I do not know the back was able to launch out on my own, some places really tried a variety of angles missiles, then hit + spell up blood.

  7. Rock music is a branch in the least conceivable.

  8. It can be mined very early on, but because there is no guidance, do not know the darkness will kill people, do not know flash skills, so inexplicable death.

Summary of what, Ori and the Will of the Wisps type of game in the same paragraph, he gameplay, story are considered outstanding, can be called a five-star praise, but compared to the Ori and the Blind Forest, it is so much less . Maybe this is the so-called greater the expectations, the greater the disappointment of it, Ori 1 is so amazing, so Ori 2 is difficult to surpass. Perhaps, the development team to make Ori become a tree, no Ori 3, the reputation of the game is a good choice.

Anyway, I still recommend this game to play 1, play with 2.1 to finish off a full-page, must be the full version (Definitive Edition).

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Origin blog.csdn.net/jxtxzzw/article/details/104923795