목차
셋째, 창 아래 64 개 연결의 한계를 돌파하고 고정밀 타이머 기능 추가
오늘 작업을 수행하십시오
- 고객 고착 및 하도급 문제 해결
- 고객 고착 및 하도급 문제 해결
- Windows에서 select64 제한 극복
- 고정밀 타이머 측정 처리 기능 추가
끈적 끈적한 패키지 하도급 실현 아이디어
그림에 표시된 아이디어입니다. 수신 된 데이터를 먼저 커스텀 버퍼에 저장 한 다음 버퍼를 처리하여 고정 및 서브 패키징 문제를 해결합니다.
1. 고객 고착 및 하도급 문제 해결
클라이언트 코드 :
- EasyTcpClient.hpp
#ifndef _EasyTcpClient_hpp_
#define _EasyTcpClient_hpp_
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<Winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include<iostream>
#include "MessageHeader.hpp"
using namespace std;
class EasyTcpClient
{
SOCKET _sock;
public:
EasyTcpClient()
{
_sock == INVALID_SOCKET;
}
virtual ~EasyTcpClient()
{
Close();
}
//初始化socket
void InitSocket()
{
#ifdef _WIN32
//启动Windows socket 2.x环境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
//1,用Socket API建立建立TCP客户端
if (_sock == INVALID_SOCKET)
{
cout << "_sock=" << _sock << "关闭旧连接" << endl;
Close();
}
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (_sock == INVALID_SOCKET)
{
cout << "建立socket失败" << endl;
}
else
{
cout << "建立socket成功" << endl;
}
}
//连接服务器
int Connect(char *ip, unsigned short port)
{
if (_sock != INVALID_SOCKET)
{
InitSocket();
}
//2,连接服务器 connect
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);
#ifdef _WIN32
_sin.sin_addr.S_un.S_addr = inet_addr(ip);
#else
_sin.sin_addr.s_addr = inet_addr(ip);
#endif
int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
if (SOCKET_ERROR == ret)
{
cout << "错误,连接Socket失败" << endl;
}
else
{
cout << "连接Socket成功" << endl;
}
return 0;
}
//7,关闭套接字closesocket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
closesocket(_sock);
//清除Windows socket环境
WSACleanup();
#else
close(_sock);
#endif
}
}
//处理网络消息
bool OnRun()
{
if (isRun())
{
fd_set fdReads;
FD_ZERO(&fdReads);
FD_SET(_sock, &fdReads);
//添加非阻塞
timeval t = { 1, 0 };
int ret = select(_sock + 1, &fdReads, 0, 0, NULL);
if (ret < 0)
{
cout << "_sock=" << _sock << " 任务结束1" << endl;
return false;
}
if (FD_ISSET(_sock, &fdReads))
{
FD_CLR(_sock, &fdReads);
if (-1 == RecvData(_sock))
{
cout << "_sock=" << _sock << " 任务结束2" << endl;
return false;
}
}
return true;
}
return false;
}
//是否工作中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//缓冲区最小单元大小
#ifndef RECV_BUFF_SIZE
#define RECV_BUFF_SIZE 10240
#endif
//接收缓冲区
char _szRecv[RECV_BUFF_SIZE];
//第二缓冲区,消息缓冲区
char _szMsgBuf[RECV_BUFF_SIZE*10];
//消息缓冲区的数据尾部位置
int _lastPos = 0;
//接收数据 处理粘包,拆分包
int RecvData(SOCKET cSock)
{
//接收消息
int nLen = (int)recv(cSock, _szRecv, RECV_BUFF_SIZE, 0);
//接收消息为零
if (nLen <= 0)
{
cout << "socket = " << cSock << " 与服务器断开连接,任务结束 " << endl;
return -1;
}
//将收取到的数据拷贝到消息缓冲区
memcpy(_szMsgBuf+_lastPos, _szRecv, nLen);
//消息缓冲区的数据尾部后移
_lastPos += nLen;
//判断消息缓冲区的数据长度大于消息头DataHeader长度
while (_lastPos >= sizeof(DataHeader))
{
//这个时候就知道当前消息长度
DataHeader *header = (DataHeader*)_szMsgBuf;
//判断消息缓冲区的长度大于消息长度
if (_lastPos >= header->dataLength)
{
//消息缓冲区剩余未处理数据的长度
int nSize = _lastPos - header->dataLength;
//处理网络消息
OnNetMsg(header);
//将消息缓冲区剩余未处理数据前移
memcpy(_szMsgBuf, _szMsgBuf + header->dataLength, nSize);
_lastPos = nSize;
}
else{
//消息缓冲区剩余数据不够一条完整消息
break;
}
}
return 0;
}
//响应网络消息
virtual void OnNetMsg(DataHeader *header)
{
switch (header->cmd)
{
case CMD_LOGIN_RESULT:
{
LoginResult *login = (LoginResult*)header;
cout << "收到服务端消息:CMD_LOGIN_RESULT,数据长度:" << login->dataLength << endl;
}
break;
case CMD_LOGOUT_RESULT:
{
LogoutResult *logout = (LogoutResult*)header;
cout <<_sock<< "收到服务端消息:CMD_LOGOUT_RESULT,数据长度:" << logout->dataLength << endl;
}
break;
case CMD_NEW_USER_JOIN:
{
NewUserJoin *userJoin = (NewUserJoin*)header;
cout << _sock<< "收到服务端消息:CMD_NEW_USER_JOIN,数据长度:" << userJoin->dataLength << endl;
}
break;
case CMD_ERROR:
{
cout << _sock << "收到服务端消息:CMD_ERROR,数据长度:" << header->dataLength << endl;
}
break;
default:
{
cout << _sock << "收到未定义消息,数据长度为" << header->dataLength << endl;
}
break;
}
}
//发送数据
int SendData(DataHeader *header)
{
if (isRun() && header)
{
send(_sock, (const char *)header, header->dataLength, 0);
}
return SOCKET_ERROR;
}
};
#endif
- MessageHeader.hpp
enum CMD
{
CMD_LOGIN, //登入
CMD_LOGIN_RESULT,
CMD_LOGOUT, //登出
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN, //新的用户加入
CMD_ERROR, //错误
};
struct DataHeader
{
DataHeader()
{
dataLength = sizeof(DataHeader);
cmd = CMD_ERROR;
}
short dataLength;
short cmd;
};
//匹配四个消息结构体
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
char data[932];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
char data[992];
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin :public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
- client.cpp
#include "EasyTcpClient.hpp"
#include<thread>
bool g_bRun = true;
void cmdThread()
{
while (1)
{
char cmdBuf[256] = {};
cin >> cmdBuf;
if (strcmp(cmdBuf, "exit") == 0){
g_bRun = false;
cout << "退出子线程" << endl;
return;
}
else{
cout << "不支持的命令" << endl;
}
}
}
int main()
{
const int cCount = 10;
EasyTcpClient* client[cCount];
for (int i = 0; i < cCount; i++)
{
client[i] = new EasyTcpClient();
client[i]->Connect((char *)"127.0.0.1", 4567); //192.168.247.128
}
//client.InitSocket(); 不用定义,在连接时已经封装了定义
//启动UI线程
thread t1(cmdThread); //启动线程函数
t1.detach();
Login login;
strcpy(login.userName, "lyd");
strcpy(login.PassWord, "lydmm");
while (g_bRun)
{
for (int i = 0; i < cCount; i++)
{
//cout << "0" << endl;
//client[i]->OnRun();
//cout << "1"<<endl;
client[i]->SendData(&login);
}
}
for (int i = 0; i < cCount; i++)
{
client[i]->Close();
}
cout << "已退出" << endl;
system("pause");
return 0;
}
둘째, 서버 고착 및 하도급 문제 해결
서버 측 코드 :
- EasyTcpServer.hpp
#ifndef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<Winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include<iostream>
#include"MessageHeader.hpp"
#include<vector>
using namespace std;
//缓冲区最小单元大小
#ifndef RECV_BUFF_SIZE
#define RECV_BUFF_SIZE 10240
#endif
class ClientSocket
{
public:
ClientSocket(SOCKET sockfd = INVALID_SOCKET)
{
_sockfd = sockfd;
memset(_szMsgBuf, 0, sizeof(_szMsgBuf));
_lastPos = 0;
}
SOCKET sockfd()
{
return _sockfd;
}
char *msgBuf()
{
return _szMsgBuf;
}
int getLastPos()
{
return _lastPos;
}
void setLastPos(int pos)
{
_lastPos = pos;
}
private:
SOCKET _sockfd;
//第二缓冲区,消息缓冲区
char _szMsgBuf[RECV_BUFF_SIZE * 10];
//消息缓冲区的数据尾部位置
int _lastPos = 0;
};
class EasyTcpServer
{
private:
SOCKET _sock;
vector<ClientSocket*> _clients;
public:
EasyTcpServer()
{
_sock = INVALID_SOCKET;
}
virtual ~EasyTcpServer()
{
Close();
}
//初始化Socket
SOCKET InitSocket()
{
#ifdef _WIN32
//启动Windows socket 2.x环境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
//1,用Socket API建立建立TCP客户端
if (_sock != INVALID_SOCKET)
{
cout << "_sock=" << (int)_sock << "关闭旧连接" << endl;
Close();
}
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (_sock == INVALID_SOCKET)
{
cout << "建立socket失败" << endl;
}
else
{
cout << (int)_sock << " 建立socket成功" << endl;
}
return _sock;
}
//绑定IP和端口号
int Bind(const char *ip, unsigned short port)
{
//if (_sock != INVALID_SOCKET)
//{
// InitSocket();
//}
//2,bind 绑定用于接受客户端连接的网络接口
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(port);
#ifdef _WIN32
if (ip){
_sin.sin_addr.S_un.S_addr = inet_addr(ip);
}
else{
_sin.sin_addr.S_un.S_addr = INADDR_ANY;
}
#else
if (ip){
_sin.sin_addr.s_addr = inet_addr(ip);
}
else{
_sin.sin_addr.s_addr = INADDR_ANY;
}
#endif
int ret = ::bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
if (SOCKET_ERROR == ret)
{
cout << (int)_sock << "错误,绑定网络端口失败" << endl;
}
else
{
cout << "绑定网络端口成功" << port << endl;
}
return ret;
}
//监听端口号
int Listen(int n)
{
int ret = listen(_sock, n);
if (SOCKET_ERROR == ret)
{
cout << (int)_sock << " 错误,监听网络端口失败" << endl;
}
else
{
cout << (int)_sock << " 监听网络端口成功" << endl;
}
return ret;
}
//接受客户端连接
SOCKET Accept()
{
//4,accept 等待客户端连接
sockaddr_in clientAddr = {};
int nAddrlen = sizeof(clientAddr);
SOCKET cSock = INVALID_SOCKET;
#ifdef _WIN32
cSock = accept(_sock, (sockaddr *)&clientAddr, &nAddrlen);
#else
cSock = accept(_sock, (sockaddr *)&clientAddr, (socklen_t *)&nAddrlen);
#endif
if (INVALID_SOCKET == cSock)
{
cout << (int)_sock << " 错误,接受到无效的客户端连接" << endl;
}
else
{
NewUserJoin userJoin;
SendDataToAll(&userJoin);
_clients.push_back(new ClientSocket(cSock));
cout << "新的客户端加入:" << (int)cSock << " ";
cout << inet_ntoa(clientAddr.sin_addr) << endl;
}
return _sock;
}
//关闭Socket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
closesocket(_clients[n]->sockfd());
delete _clients[n];
}
//8,关闭套接字closesocket
closesocket(_sock);
//清除Windows socket环境
WSACleanup();
#else
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
close(_clients[n]->sockfd());
delete _clients[n];
}
//8,关闭套接字closesocket
close(_sock);
#endif
_clients.clear();
}
}
//处理网络消息
bool OnRun()
{
if (isRun())
{
//伯克利套接字
fd_set fdRead;
fd_set fdWrite;
fd_set fdExp;
FD_ZERO(&fdRead);
FD_ZERO(&fdWrite);
FD_ZERO(&fdExp);
FD_SET(_sock, &fdRead);
FD_SET(_sock, &fdWrite);
FD_SET(_sock, &fdExp);
SOCKET maxSock = _sock;
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
FD_SET(_clients[n]->sockfd(), &fdRead);
if (maxSock < _clients[n]->sockfd())
{
maxSock = _clients[n]->sockfd();
}
}
//nfds 是一个整数值,是指fd_set集合中所有描述符(socket)的范围,而不是数量
//即是所有文件描述符最大值+1,在Windows中这个参数可以写0
//添加非阻塞
timeval t = { 1, 0 };
int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t);
if (ret < 0)
{
cout << "select任务结束" << endl;
Close();
return false;
}
if (FD_ISSET(_sock, &fdRead))
{
FD_CLR(_sock, &fdRead);
Accept();
}
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
if (FD_ISSET(_clients[n]->sockfd(), &fdRead))
{
if (RecvData(_clients[n]) == -1)
{
auto iter = _clients.begin();
if (iter != _clients.end())
{
_clients.erase(iter);
delete _clients[n];
}
}
}
}
return true;
}
return false;
}
//是否工作中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//缓冲区
char _szRecv[RECV_BUFF_SIZE];// = {};
//接收数据 处理粘包哦拆分包
int RecvData(ClientSocket* pClient)
{
//5,接受客户端的请求数据
int nLen = (int)recv(pClient->sockfd(), (char*)&_szRecv, RECV_BUFF_SIZE, 0);
if (nLen <= 0)
{
cout << "客户端已经退出,任务结束" << endl;
return -1;
}
//将收取到的消息拷贝到消息缓冲区
memcpy(pClient->msgBuf() + pClient->getLastPos(), _szRecv, nLen);
//消息缓冲区的数据尾部后移
pClient->setLastPos(pClient->getLastPos() + nLen);
//判断消息缓冲区的数据长度大于消息头DataHeader长度
while (pClient->getLastPos() >= sizeof(DataHeader))
{
//这个时候就知道当前消息长度
DataHeader *header = (DataHeader*)pClient->msgBuf();
//判断消息缓冲区的长度大于消息长度
if (pClient->getLastPos() >= header->dataLength)
{
//消息缓冲区剩余未处理数据的长度
int nSize = pClient->getLastPos() - header->dataLength;
//处理网络消息
OnNetMsg(pClient->sockfd(), header);
//将消息缓冲区剩余未处理数据前移
memcpy(pClient->msgBuf(), pClient->msgBuf() + header->dataLength, nSize);
pClient->setLastPos(nSize);
}
else{
//消息缓冲区剩余数据不够一条完整消息
break;
}
}
return 0;
}
//响应网络消息
virtual void OnNetMsg(SOCKET _cSock, DataHeader *header)
{
switch (header->cmd)
{
case CMD_LOGIN:
{
//做数据偏移
Login *login = (Login*)header;
//cout << "收到命令:CMD_LOGIN, 数据长度:" << login->dataLength;
//cout << " UserName:" << login->userName << " PassWord:" << login->PassWord << endl;
//忽略判断用户名密码是否正确的过程
LoginResult ret;
//SendData(_cSock, (DataHeader *)&ret);
}
break;
case CMD_LOGOUT:
{
Login *logout = (Login*)header;
cout << "收到命令:CMD_LOGIN, 数据长度:" << logout->dataLength;
cout << " UserName:" << logout->userName << endl;
//忽略判断用户名密码是否正确的过程
LogoutResult ret;
SendData(_cSock, (DataHeader *)&ret);
}
break;
default:
{
DataHeader ret;
SendData(_cSock, (DataHeader *)&ret);
}
break;
}
}
//发送指定Socket数据
int SendData(SOCKET _cSock, DataHeader *header)
{
if (isRun() && header)
{
return (int)send(_cSock, (const char *)header, header->dataLength, 0);
}
return SOCKET_ERROR;
}
//群发消息
void SendDataToAll(DataHeader *header)
{
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
SendData(_clients[n]->sockfd(), header);
}
}
};
#endif
- MessageHeader.hpp
enum CMD
{
CMD_LOGIN, //登入
CMD_LOGIN_RESULT,
CMD_LOGOUT, //登出
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN, //新的用户加入
CMD_ERROR, //错误
};
struct DataHeader
{
DataHeader()
{
dataLength = sizeof(DataHeader);
cmd = CMD_ERROR;
}
short dataLength;
short cmd;
};
//匹配四个消息结构体
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
char data[932];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
char data[992];
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin :public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
- server.cpp
#include"EasyTcpServer.hpp"
#include<thread>
bool g_bRun = true;
void cmdThread()
{
while (1)
{
char cmdBuf[256] = {};
cin >> cmdBuf;
if (strcmp(cmdBuf, "exit") == 0){
g_bRun = false;
cout << "退出子线程" << endl;
return;
}
else{
cout << "不支持的命令" << endl;
}
}
}
int main()
{
EasyTcpServer server;
server.InitSocket();
server.Bind(nullptr, 4567);
server.Listen(5);
thread t1(cmdThread); //启动线程函数
t1.detach();
while (g_bRun)
{
server.OnRun();
//cout<<空闲处理其他业务<<endl;
}
server.Close();
cout << "已退出" << endl;
system("pause");
return 0;
}
셋째, 창 아래 64 개 연결의 한계를 돌파하고 고정밀 타이머 기능 추가
Windows에서 select64 제한을 돌파하십시오.
#define FD_SETSIZE 1024
클라이언트 코드 :
- EasyTcpClient.hpp
#ifndef _EasyTcpClient_hpp_
#define _EasyTcpClient_hpp_
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<Winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include<iostream>
#include "MessageHeader.hpp"
using namespace std;
class EasyTcpClient
{
SOCKET _sock;
public:
EasyTcpClient()
{
_sock == INVALID_SOCKET;
}
virtual ~EasyTcpClient()
{
Close();
}
//初始化socket
void InitSocket()
{
#ifdef _WIN32
//启动Windows socket 2.x环境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
//1,用Socket API建立建立TCP客户端
if (_sock == INVALID_SOCKET)
{
cout << "_sock=" << _sock << "关闭旧连接" << endl;
Close();
}
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (_sock == INVALID_SOCKET)
{
cout << "建立socket失败" << endl;
}
else
{
cout << "建立socket成功" << endl;
}
}
//连接服务器
int Connect(char *ip, unsigned short port)
{
if (_sock != INVALID_SOCKET)
{
InitSocket();
}
//2,连接服务器 connect
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);
#ifdef _WIN32
_sin.sin_addr.S_un.S_addr = inet_addr(ip);
#else
_sin.sin_addr.s_addr = inet_addr(ip);
#endif
int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
if (SOCKET_ERROR == ret)
{
cout << "错误,连接Socket失败" << endl;
}
else
{
cout << _sock << " 连接Socket" << ip << "成功" << endl;
}
return 0;
}
//7,关闭套接字closesocket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
closesocket(_sock);
//清除Windows socket环境
WSACleanup();
#else
close(_sock);
#endif
}
}
//处理网络消息
bool OnRun()
{
if (isRun())
{
fd_set fdReads;
FD_ZERO(&fdReads);
FD_SET(_sock, &fdReads);
//添加非阻塞
timeval t = { 1, 0 };
int ret = select(_sock + 1, &fdReads, 0, 0, NULL);
if (ret < 0)
{
cout << "_sock=" << _sock << " 任务结束1" << endl;
return false;
}
if (FD_ISSET(_sock, &fdReads))
{
FD_CLR(_sock, &fdReads);
if (-1 == RecvData(_sock))
{
cout << "_sock=" << _sock << " 任务结束2" << endl;
return false;
}
}
return true;
}
return false;
}
//是否工作中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//缓冲区最小单元大小
#ifndef RECV_BUFF_SIZE
#define RECV_BUFF_SIZE 10240
#endif
//接收缓冲区
char _szRecv[RECV_BUFF_SIZE];
//第二缓冲区,消息缓冲区
char _szMsgBuf[RECV_BUFF_SIZE*10];
//消息缓冲区的数据尾部位置
int _lastPos = 0;
//接收数据 处理粘包,拆分包
int RecvData(SOCKET cSock)
{
//接收消息
int nLen = (int)recv(cSock, _szRecv, RECV_BUFF_SIZE, 0);
//接收消息为零
if (nLen <= 0)
{
cout << "socket = " << cSock << " 与服务器断开连接,任务结束 " << endl;
return -1;
}
//将收取到的数据拷贝到消息缓冲区
memcpy(_szMsgBuf+_lastPos, _szRecv, nLen);
//消息缓冲区的数据尾部后移
_lastPos += nLen;
//判断消息缓冲区的数据长度大于消息头DataHeader长度
while (_lastPos >= sizeof(DataHeader))
{
//这个时候就知道当前消息长度
DataHeader *header = (DataHeader*)_szMsgBuf;
//判断消息缓冲区的长度大于消息长度
if (_lastPos >= header->dataLength)
{
//消息缓冲区剩余未处理数据的长度
int nSize = _lastPos - header->dataLength;
//处理网络消息
OnNetMsg(header);
//将消息缓冲区剩余未处理数据前移
memcpy(_szMsgBuf, _szMsgBuf + header->dataLength, nSize);
_lastPos = nSize;
}
else{
//消息缓冲区剩余数据不够一条完整消息
break;
}
}
return 0;
}
//响应网络消息
virtual void OnNetMsg(DataHeader *header)
{
switch (header->cmd)
{
case CMD_LOGIN_RESULT:
{
LoginResult *login = (LoginResult*)header;
//cout << "收到服务端消息:CMD_LOGIN_RESULT,数据长度:" << login->dataLength << endl;
}
break;
case CMD_LOGOUT_RESULT:
{
LogoutResult *logout = (LogoutResult*)header;
cout <<_sock<< "收到服务端消息:CMD_LOGOUT_RESULT,数据长度:" << logout->dataLength << endl;
}
break;
case CMD_NEW_USER_JOIN:
{
NewUserJoin *userJoin = (NewUserJoin*)header;
cout << _sock<< "收到服务端消息:CMD_NEW_USER_JOIN,数据长度:" << userJoin->dataLength << endl;
}
break;
case CMD_ERROR:
{
cout << _sock << "收到服务端消息:CMD_ERROR,数据长度:" << header->dataLength << endl;
}
break;
default:
{
cout << _sock << "收到未定义消息,数据长度为" << header->dataLength << endl;
}
break;
}
}
//发送数据
int SendData(DataHeader *header)
{
if (isRun() && header)
{
send(_sock, (const char *)header, header->dataLength, 0);
}
return SOCKET_ERROR;
}
};
#endif
- MessageHeader.hpp
enum CMD
{
CMD_LOGIN, //登入
CMD_LOGIN_RESULT,
CMD_LOGOUT, //登出
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN, //新的用户加入
CMD_ERROR, //错误
};
struct DataHeader
{
DataHeader()
{
dataLength = sizeof(DataHeader);
cmd = CMD_ERROR;
}
short dataLength;
short cmd;
};
//匹配四个消息结构体
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
//char data[932];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
//char data[992];
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin :public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
- client.cpp
#include "EasyTcpClient.hpp"
#include<thread>
bool g_bRun = true;
void cmdThread()//(EasyTcpClient* client)
{
while (1)
{
char cmdBuf[256] = {};
//strcpy(cmdBuf,"login");
cin >> cmdBuf;
//if (strcmp(cmdBuf, "login") == 0){
// //线程thread;
// Login login;
// strcpy(login.userName, "lyd");
// strcpy(login.PassWord, "lydmima");
// client->SendData(&login);
//}
if (strcmp(cmdBuf, "exit") == 0){
g_bRun = false;
cout << "退出子线程" << endl;
return;
}
else{
cout << "不支持的命令" << endl;
}
}
}
int main()
{
//EasyTcpClient client;
//client.Connect((char *)"127.0.0.1", 4567);
//启动UI线程
//thread t1(cmdThread, &client); //启动线程函数
//t1.detach();
//while (g_bRun)
//{
//client.OnRun();
//}
//client.Close();
//-----------------------------------------------------------------
const int cCount = 100;
EasyTcpClient* client[cCount];
for (int i = 0; i < cCount; i++)
{
if (g_bRun)
{
client[i] = new EasyTcpClient();
}
}
for (int i = 0; i < cCount; i++)
{
if (g_bRun)
{
client[i]->Connect((char *)"127.0.0.1", 4567); //192.168.247.128
}
}
//启动UI线程
thread t1(cmdThread); //启动线程函数
t1.detach();
Login login;
strcpy(login.userName, "lyd");
strcpy(login.PassWord, "lydmm");
while (g_bRun)
{
for (int i = 0; i < cCount; i++)
{
client[i]->SendData(&login);
//if (!client[i]->OnRun())
//{
// return 0;
//}
}
}
for (int i = 0; i < cCount; i++)
{
client[i]->Close();
}
cout << "已退出" << endl;
system("pause");
return 0;
}
서버 측 코드 :
- CELLTimestamp.hpp
#ifndef CELLTimestamp_hpp_
#define CELLTimestamp_hpp_
#pragma once
#include<chrono>
using namespace std::chrono;
class CELLTimestamp
{
public:
CELLTimestamp()
{
update();
}
~CELLTimestamp()
{
}
void update()
{
_begin = high_resolution_clock::now();
}
//获取当前秒
long double getElapsedSecond()
{
return this->getElapsedTimeInMicroSec() * 0.000001;
}
//获取毫秒
long double getElapsedTimeInMilliSec()
{
return this->getElapsedTimeInMicroSec() * 0.001;
}
//获取微秒
long long getElapsedTimeInMicroSec()
{
return duration_cast<microseconds>(high_resolution_clock::now() - _begin).count();
}
protected:
time_point<high_resolution_clock> _begin;
};
#endif
- EasyTcpServer.hpp
#ifndef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_
#ifdef _WIN32
#define FD_SETSIZE 1024
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<Winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include<iostream>
#include"MessageHeader.hpp"
#include<vector>
#include"CELLTimestamp.hpp"
using namespace std;
int num_count = 1;
//缓冲区最小单元大小
#ifndef RECV_BUFF_SIZE
#define RECV_BUFF_SIZE 10240
#endif
class ClientSocket
{
public:
ClientSocket(SOCKET sockfd = INVALID_SOCKET)
{
_sockfd = sockfd;
memset(_szMsgBuf, 0, sizeof(_szMsgBuf));
_lastPos = 0;
}
SOCKET sockfd()
{
return _sockfd;
}
char *msgBuf()
{
return _szMsgBuf;
}
int getLastPos()
{
return _lastPos;
}
void setLastPos(int pos)
{
_lastPos = pos;
}
private:
SOCKET _sockfd;
//第二缓冲区,消息缓冲区
char _szMsgBuf[RECV_BUFF_SIZE * 10];
//消息缓冲区的数据尾部位置
int _lastPos = 0;
};
class EasyTcpServer
{
private:
SOCKET _sock;
vector<ClientSocket*> _clients;
CELLTimestamp _tTime;
int _recvCount;
public:
EasyTcpServer()
{
_sock = INVALID_SOCKET;
_recvCount = 0;
}
virtual ~EasyTcpServer()
{
Close();
}
//初始化Socket
SOCKET InitSocket()
{
#ifdef _WIN32
//启动Windows socket 2.x环境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
//1,用Socket API建立建立TCP客户端
if (_sock != INVALID_SOCKET)
{
cout << "_sock=" << (int)_sock << "关闭旧连接" << endl;
Close();
}
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (_sock == INVALID_SOCKET)
{
cout << "建立socket失败" << endl;
}
else
{
cout << (int)_sock << " 建立socket成功" << endl;
}
return _sock;
}
//绑定IP和端口号
int Bind(const char *ip, unsigned short port)
{
//if (_sock != INVALID_SOCKET)
//{
// InitSocket();
//}
//2,bind 绑定用于接受客户端连接的网络接口
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(port);
#ifdef _WIN32
if (ip){
_sin.sin_addr.S_un.S_addr = inet_addr(ip);
}
else{
_sin.sin_addr.S_un.S_addr = INADDR_ANY;
}
#else
if (ip){
_sin.sin_addr.s_addr = inet_addr(ip);
}
else{
_sin.sin_addr.s_addr = INADDR_ANY;
}
#endif
int ret = ::bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
if (SOCKET_ERROR == ret)
{
cout << (int)_sock << "错误,绑定网络端口失败" << endl;
}
else
{
cout << "绑定网络端口成功" << port << endl;
}
return ret;
}
//监听端口号
int Listen(int n)
{
int ret = listen(_sock, n);
if (SOCKET_ERROR == ret)
{
cout << (int)_sock << " 错误,监听网络端口失败" << endl;
}
else
{
cout << (int)_sock << " 监听网络端口成功" << endl;
}
return ret;
}
//接受客户端连接
SOCKET Accept()
{
//4,accept 等待客户端连接
sockaddr_in clientAddr = {};
int nAddrlen = sizeof(clientAddr);
SOCKET cSock = INVALID_SOCKET;
#ifdef _WIN32
cSock = accept(_sock, (sockaddr *)&clientAddr, &nAddrlen);
#else
cSock = accept(_sock, (sockaddr *)&clientAddr, (socklen_t *)&nAddrlen);
#endif
if (INVALID_SOCKET == cSock)
{
cout << (int)_sock << " 错误,接受到无效的客户端连接" << endl;
}
else
{
NewUserJoin userJoin;
SendDataToAll(&userJoin);
_clients.push_back(new ClientSocket(cSock));
cout <<num_count<< " 新的客户端加入:" << (int)cSock << " ";
num_count++;
cout << inet_ntoa(clientAddr.sin_addr) << endl;
}
return _sock;
}
//关闭Socket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
closesocket(_clients[n]->sockfd());
delete _clients[n];
}
//8,关闭套接字closesocket
closesocket(_sock);
//清除Windows socket环境
WSACleanup();
#else
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
close(_clients[n]->sockfd());
delete _clients[n];
}
//8,关闭套接字closesocket
close(_sock);
#endif
_clients.clear();
}
}
//处理网络消息
bool OnRun()
{
if (isRun())
{
//伯克利套接字
fd_set fdRead;
fd_set fdWrite;
fd_set fdExp;
FD_ZERO(&fdRead);
FD_ZERO(&fdWrite);
FD_ZERO(&fdExp);
FD_SET(_sock, &fdRead);
FD_SET(_sock, &fdWrite);
FD_SET(_sock, &fdExp);
SOCKET maxSock = _sock;
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
FD_SET(_clients[n]->sockfd(), &fdRead);
if (maxSock < _clients[n]->sockfd())
{
maxSock = _clients[n]->sockfd();
}
}
//nfds 是一个整数值,是指fd_set集合中所有描述符(socket)的范围,而不是数量
//即是所有文件描述符最大值+1,在Windows中这个参数可以写0
//添加非阻塞
timeval t = { 1, 0 };
int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t);
if (ret < 0)
{
cout << "select任务结束" << endl;
Close();
return false;
}
if (FD_ISSET(_sock, &fdRead))
{
FD_CLR(_sock, &fdRead);
Accept();
}
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
if (FD_ISSET(_clients[n]->sockfd(), &fdRead))
{
if (RecvData(_clients[n]) == -1)
{
auto iter = _clients.begin();
if (iter != _clients.end())
{
_clients.erase(iter);
delete _clients[n];
}
}
}
}
return true;
}
return false;
}
//是否工作中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//缓冲区
char _szRecv[RECV_BUFF_SIZE];// = {};
//接收数据 处理粘包哦拆分包
int RecvData(ClientSocket* pClient)
{
//5,接受客户端的请求数据
int nLen = (int)recv(pClient->sockfd(), (char*)&_szRecv, RECV_BUFF_SIZE, 0);
if (nLen <= 0)
{
cout << "客户端已经退出,任务结束" << endl;
return -1;
}
//将收取到的消息拷贝到消息缓冲区
memcpy(pClient->msgBuf() + pClient->getLastPos(), _szRecv, nLen);
//消息缓冲区的数据尾部后移
pClient->setLastPos(pClient->getLastPos() + nLen);
//判断消息缓冲区的数据长度大于消息头DataHeader长度
while (pClient->getLastPos() >= sizeof(DataHeader))
{
//这个时候就知道当前消息长度
DataHeader *header = (DataHeader*)pClient->msgBuf();
//判断消息缓冲区的长度大于消息长度
if (pClient->getLastPos() >= header->dataLength)
{
//消息缓冲区剩余未处理数据的长度
int nSize = pClient->getLastPos() - header->dataLength;
//处理网络消息
OnNetMsg(pClient->sockfd(), header);
//将消息缓冲区剩余未处理数据前移
memcpy(pClient->msgBuf(), pClient->msgBuf() + header->dataLength, nSize);
pClient->setLastPos(nSize);
}
else{
//消息缓冲区剩余数据不够一条完整消息
break;
}
}
return 0;
}
//响应网络消息
virtual void OnNetMsg(SOCKET _cSock, DataHeader *header)
{
_recvCount++;
auto t1 = _tTime.getElapsedSecond();
if (_tTime.getElapsedSecond() >= 1.0)
{
cout << "tTime " << t1 <<" client " <<_clients.size()<<" socket " << _sock << " _recvCount " << _recvCount << endl;
_recvCount = 0;
_tTime.update();
}
switch (header->cmd)
{
case CMD_LOGIN:
{
//做数据偏移
Login *login = (Login*)header;
//cout << "收到命令:CMD_LOGIN, 数据长度:" << login->dataLength;
//cout << " UserName:" << login->userName << " PassWord:" << login->PassWord << endl;
//忽略判断用户名密码是否正确的过程
LoginResult ret;
//SendData(_cSock, (DataHeader *)&ret);
}
break;
case CMD_LOGOUT:
{
Login *logout = (Login*)header;
cout << "收到命令:CMD_LOGIN, 数据长度:" << logout->dataLength;
cout << " UserName:" << logout->userName << endl;
//忽略判断用户名密码是否正确的过程
LogoutResult ret;
SendData(_cSock, (DataHeader *)&ret);
}
break;
default:
{
DataHeader ret;
SendData(_cSock, (DataHeader *)&ret);
}
break;
}
}
//发送指定Socket数据
int SendData(SOCKET _cSock, DataHeader *header)
{
if (isRun() && header)
{
return (int)send(_cSock, (const char *)header, header->dataLength, 0);
}
return SOCKET_ERROR;
}
//群发消息
void SendDataToAll(DataHeader *header)
{
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
SendData(_clients[n]->sockfd(), header);
}
}
};
#endif
- MessageHeader.hpp
enum CMD
{
CMD_LOGIN, //登入
CMD_LOGIN_RESULT,
CMD_LOGOUT, //登出
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN, //新的用户加入
CMD_ERROR, //错误
};
struct DataHeader
{
DataHeader()
{
dataLength = sizeof(DataHeader);
cmd = CMD_ERROR;
}
short dataLength;
short cmd;
};
//匹配四个消息结构体
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
//char data[932];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
//char data[992];
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin :public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
- server.cpp
#include"EasyTcpServer.hpp"
#include<thread>
int main()
{
EasyTcpServer server;
server.InitSocket();
server.Bind(nullptr, 4567);
server.Listen(5);
while (server.isRun())
{
server.OnRun();
}
server.Close();
cout << "已退出" << endl;
system("pause");
return 0;
}