Python海龟画图

彩虹糖

在这里插入图片描述

from turtle import *
from random import random
import contextlib

def draw_circle(r):
    a, b, c = random(), random(), random()
    #pencolor(a, b, c)
    fillcolor(a, b, c)
    begin_fill()
    circle(r)
    end_fill()

def pen_skip(step):
    penup()
    forward(step)
    pendown()

speed(5)
setup(width=800,height=600)
screensize(600,400, "gray")
long = 600
high = 450
left(180)
pen_skip(250)
left(90)
pen_skip(200)
left(90)
high_start = 50
high_step = 50
long_start = 50
long_step = 50
for i in range(high_start,high,high_step):
    for j in range(long_start,long,long_step):
        if (i//high_step)%2 ==1:
            if j == long-long_step:
                draw_circle(long_step//2)
                continue
            draw_circle(long_step // 2)
            pen_skip(long_step)
        else:
            if j == long-long_step:
                draw_circle(-long_step // 2)
                continue
            draw_circle(-long_step // 2)
            pen_skip(long_step)
    if (i//50)%2 == 1:
        left(90)
        pen_skip(high_step)
        left(90)
    else:
        right(90)
        pen_skip(high_step)
        right(90)
exitonclick()

阴阳图

在这里插入图片描述

from turtle import *

def yin(radius, color1, color2):
    width(3)
    color("black", color1)
    begin_fill()
    circle(radius/2., 180)
    circle(radius, 180)
    left(180)
    circle(-radius/2., 180)
    end_fill()
    left(90)
    up()
    forward(radius*0.35)
    right(90)
    down()
    color(color1, color2)
    begin_fill()
    circle(radius*0.15)
    end_fill()
    left(90)
    up()
    backward(radius*0.35)
    down()
    left(90)

def main():
    reset()
    yin(200, "black", "white")
    yin(200, "white", "black")
    ht()
    return "Done!"

if __name__ == '__main__':
    main()
    mainloop()

花纹设计

在这里插入图片描述

from turtle import Turtle, mainloop
from time import clock

# wrapper for any additional drawing routines
# that need to know about each other
class Designer(Turtle):

    def design(self, homePos, scale):
        self.up()
        for i in range(5):
            self.forward(64.65 * scale)
            self.down()
            self.wheel(self.position(), scale)
            self.up()
            self.backward(64.65 * scale)
            self.right(72)
        self.up()
        self.goto(homePos)
        self.right(36)
        self.forward(24.5 * scale)
        self.right(198)
        self.down()
        self.centerpiece(46 * scale, 143.4, scale)
        self.getscreen().tracer(True)

    def wheel(self, initpos, scale):
        self.right(54)
        for i in range(4):
            self.pentpiece(initpos, scale)
        self.down()
        self.left(36)
        for i in range(5):
            self.tripiece(initpos, scale)
        self.left(36)
        for i in range(5):
            self.down()
            self.right(72)
            self.forward(28 * scale)
            self.up()
            self.backward(28 * scale)
        self.left(54)
        self.getscreen().update()

    def tripiece(self, initpos, scale):
        oldh = self.heading()
        self.down()
        self.backward(2.5 * scale)
        self.tripolyr(31.5 * scale, scale)
        self.up()
        self.goto(initpos)
        self.setheading(oldh)
        self.down()
        self.backward(2.5 * scale)
        self.tripolyl(31.5 * scale, scale)
        self.up()
        self.goto(initpos)
        self.setheading(oldh)
        self.left(72)
        self.getscreen().update()

    def pentpiece(self, initpos, scale):
        oldh = self.heading()
        self.up()
        self.forward(29 * scale)
        self.down()
        for i in range(5):
            self.forward(18 * scale)
            self.right(72)
        self.pentr(18 * scale, 75, scale)
        self.up()
        self.goto(initpos)
        self.setheading(oldh)
        self.forward(29 * scale)
        self.down()
        for i in range(5):
            self.forward(18 * scale)
            self.right(72)
        self.pentl(18 * scale, 75, scale)
        self.up()
        self.goto(initpos)
        self.setheading(oldh)
        self.left(72)
        self.getscreen().update()

    def pentl(self, side, ang, scale):
        if side < (2 * scale): return
        self.forward(side)
        self.left(ang)
        self.pentl(side - (.38 * scale), ang, scale)

    def pentr(self, side, ang, scale):
        if side < (2 * scale): return
        self.forward(side)
        self.right(ang)
        self.pentr(side - (.38 * scale), ang, scale)

    def tripolyr(self, side, scale):
        if side < (4 * scale): return
        self.forward(side)
        self.right(111)
        self.forward(side / 1.78)
        self.right(111)
        self.forward(side / 1.3)
        self.right(146)
        self.tripolyr(side * .75, scale)

    def tripolyl(self, side, scale):
        if side < (4 * scale): return
        self.forward(side)
        self.left(111)
        self.forward(side / 1.78)
        self.left(111)
        self.forward(side / 1.3)
        self.left(146)
        self.tripolyl(side * .75, scale)

    def centerpiece(self, s, a, scale):
        self.forward(s); self.left(a)
        if s < (7.5 * scale):
            return
        self.centerpiece(s - (1.2 * scale), a, scale)

def main():
    t = Designer()
    t.speed(0)
    t.hideturtle()
    t.getscreen().delay(0)
    t.getscreen().tracer(0)
    at = clock()
    t.design(t.position(), 2)
    et = clock()
    return "runtime: %.2f sec." % (et-at)

if __name__ == '__main__':
    msg = main()
    print(msg)
    mainloop()

时钟

在这里插入图片描述

from turtle import *
from datetime import datetime

def jump(distanz, winkel=0):
    penup()
    right(winkel)
    forward(distanz)
    left(winkel)
    pendown()

def hand(laenge, spitze):
    fd(laenge*1.15)
    rt(90)
    fd(spitze/2.0)
    lt(120)
    fd(spitze)
    lt(120)
    fd(spitze)
    lt(120)
    fd(spitze/2.0)

def make_hand_shape(name, laenge, spitze):
    reset()
    jump(-laenge*0.15)
    begin_poly()
    hand(laenge, spitze)
    end_poly()
    hand_form = get_poly()
    register_shape(name, hand_form)

def clockface(radius):
    reset()
    pensize(7)
    for i in range(60):
        jump(radius)
        if i % 5 == 0:
            fd(25)
            jump(-radius-25)
        else:
            dot(3)
            jump(-radius)
        rt(6)

def setup():
    global second_hand, minute_hand, hour_hand, writer
    mode("logo")
    make_hand_shape("second_hand", 125, 25)
    make_hand_shape("minute_hand",  130, 25)
    make_hand_shape("hour_hand", 90, 25)
    clockface(160)
    second_hand = Turtle()
    second_hand.shape("second_hand")
    second_hand.color("gray20", "gray80")
    minute_hand = Turtle()
    minute_hand.shape("minute_hand")
    minute_hand.color("blue1", "red1")
    hour_hand = Turtle()
    hour_hand.shape("hour_hand")
    hour_hand.color("blue3", "red3")
    for hand in second_hand, minute_hand, hour_hand:
        hand.resizemode("user")
        hand.shapesize(1, 1, 3)
        hand.speed(0)
    ht()
    writer = Turtle()
    #writer.mode("logo")
    writer.ht()
    writer.pu()
    writer.bk(85)

def wochentag(t):
    wochentag = ["Monday", "Tuesday", "Wednesday",
        "Thursday", "Friday", "Saturday", "Sunday"]
    return wochentag[t.weekday()]

def datum(z):
    monat = ["Jan.", "Feb.", "Mar.", "Apr.", "May", "June",
             "July", "Aug.", "Sep.", "Oct.", "Nov.", "Dec."]
    j = z.year
    m = monat[z.month - 1]
    t = z.day
    return "%s %d %d" % (m, t, j)

def tick():
    t = datetime.today()
    sekunde = t.second + t.microsecond*0.000001
    minute = t.minute + sekunde/60.0
    stunde = t.hour + minute/60.0
    try:
        tracer(False)  # Terminator can occur here
        writer.clear()
        writer.home()
        writer.forward(65)
        writer.write(wochentag(t),
                     align="center", font=("Courier", 14, "bold"))
        writer.back(150)
        writer.write(datum(t),
                     align="center", font=("Courier", 14, "bold"))
        writer.forward(85)
        tracer(True)
        second_hand.setheading(6*sekunde)  # or here
        minute_hand.setheading(6*minute)
        hour_hand.setheading(30*stunde)
        tracer(True)
        ontimer(tick, 100)
    except Terminator:
        pass  # turtledemo user pressed STOP

def main():
    tracer(False)
    setup()
    tracer(True)
    tick()
    return "EVENTLOOP"

if __name__ == "__main__":
    mode("logo")
    msg = main()
    print(msg)
    mainloop()

wikipedia

在这里插入图片描述

from turtle import Screen, Turtle, mainloop
from time import clock, sleep

def mn_eck(p, ne,sz):
    turtlelist = [p]
    #create ne-1 additional turtles
    for i in range(1,ne):
        q = p.clone()
        q.rt(360.0/ne)
        turtlelist.append(q)
        p = q
    for i in range(ne):
        c = abs(ne/2.0-i)/(ne*.7)
        # let those ne turtles make a step
        # in parallel:
        for t in turtlelist:
            t.rt(360./ne)
            t.pencolor(1-c,0,c)
            t.fd(sz)

def main():
    s = Screen()
    s.bgcolor("black")
    p=Turtle()
    p.speed(0)
    p.hideturtle()
    p.pencolor("red")
    p.pensize(3)

    s.tracer(36,0)

    at = clock()
    mn_eck(p, 36, 19)
    et = clock()
    z1 = et-at

    sleep(1)

    at = clock()
    while any([t.undobufferentries() for t in s.turtles()]):
        for t in s.turtles():
            t.undo()
    et = clock()
    return "runtime: %.3f sec" % (z1+et-at)


if __name__ == '__main__':
    msg = main()
    print(msg)
    mainloop()
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