Unity UGUI实现鼠标拖动图片

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;

// UGUI拖动图片,脚本挂在Image上即可
public class TuoDongWuPin : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
{
    
    
    
    private Image img;//实例化后的对象
    Vector3 offPos;//存储按下鼠标时的图片-鼠标位置差
    Vector3 arragedPos; //保存经过整理后的向量,用于图片移动
    /// <summary>
    /// 开始拖拽的时候
    /// </summary>
    /// <param name="eventData"></param>
    public void OnBeginDrag(PointerEventData eventData)
    {
    
    
        if (RectTransformUtility.ScreenPointToWorldPointInRectangle(transform.GetComponent<RectTransform>(), Input.mousePosition
     , eventData.enterEventCamera, out arragedPos))
        {
    
    
            offPos = transform.position - arragedPos;
        }
    }
    /// <summary>
    /// 拖拽中
    /// </summary>
    /// <param name="eventData"></param>
    public void OnDrag(PointerEventData eventData)
    {
    
    
        transform.position = offPos + Input.mousePosition;
    }
    /// <summary>
    /// 拖拽结束,图片停留在结束位置
    /// </summary>
    /// <param name="eventData"></param>
    public void OnEndDrag(PointerEventData eventData)
    {
    
    
        transform.position = offPos + Input.mousePosition;
    }
}

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转载自blog.csdn.net/barenk/article/details/109637854