扫雷小游戏(课程设计)

扫雷(第一次多文件应用)

扫雷的思路

扫雷思路

game.h

#ifndef _GAME_H_
#define _GAME_H_
#include<stdio.h>
#include <time.h>
#include<string.h>
#include<windows.h>
#pragma warning(disable:4996)
#define ROW 12
#define COL 12
//定义20个雷
#define NUMS 20
void Menu();
void Game();

#endif


main.c

#include "game.h"

int main(){
    
    
	int quit = 0;
	int select = 0;
	while (!quit){
    
    
		Menu();
	scanf("%d", &select);
		switch (select){
    
    
		case 1:
			Game();
			break;
		case 2:
		    quit = 1;
			break;
		default:
			printf("请重新输入");
			break;
		}
		
	}
	system("pause");
	return 0;
}

game.c

#include "game.h"

void Menu()
{
    
    
	printf("##########################\n");
	printf("## 1. Play      2. Exit ##\n");
	printf("##########################\n");
	printf("请输入# ");
}
//设置20个随机雷
void SetMines(char mine_board[][COL], int row, int col)
{
    
    
	int count = NUMS;
	while (count){
    
    
		int x = rand() % 10 + 1;
		int y = rand() % 10 + 1;
		if (mine_board[x][y] == '0'){
    
    
			mine_board[x][y] = '1';
			count--;
		}
	}
}
//判断周围有几个雷
int GetMines(char mine[][COL], int row, int col, int x, int y)
{
    
    
	return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + \
		mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + \
		mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
//设置界面的下划线
static void ShowLine(int nums)
{
    
    
	printf("---");
	for (int i = 0; i < nums; i++){
    
    
		printf("-");
	}
	printf("\n");
}
//一个显示界面,传入界面数组显示扫雷界面,传入布雷数组显示雷区界面
void ShowBoard(char show_board[][COL], int row, int col)
{
    
    
	printf("   ");
	for (int i = 1; i < row - 1; i++){
    
    
		printf(" %d  ", i);
	}
	printf("\n");
	ShowLine(2 * col + col + 4);

	for (int i = 1; i < row - 1; i++){
    
    
		printf("%2d|", i);
		for (int j = 1; j < col - 1; j++){
    
    
			printf(" %c |", show_board[i][j]);
		}
		printf("\n");
		ShowLine(2 * col + col + 4);
	}
}

void Game()
{
    
    
	char show_board[ROW][COL];
	char mine_board[ROW][COL];
	memset(show_board, '*', sizeof(show_board));
	memset(mine_board, '0', sizeof(mine_board));
	srand((unsigned long)time(NULL));

	SetMines(mine_board, ROW, COL);
	int count = (ROW - 2)*(COL - 2) - NUMS;
	int x = 0;
	int y = 0;
	do{
    
    
		ShowBoard(show_board, ROW, COL);
		printf("请输入位置# ");
		scanf("%d %d", &x, &y);
		if (x < 1 || x > 10 || y < 1 || y >10){
    
    
			printf("输入越界,请重新输入!\n");
			continue;
		}
		if (show_board[x][y] != '*'){
    
    
			printf("该位置已经被排除,请重新输入!\n");
			continue;
		}
		if (mine_board[x][y] == '1'){
    
    
			break;
		}
		int num = GetMines(mine_board, ROW, COL, x, y);
		show_board[x][y] = num + '0';
		count--;
		system("cls");
	} while (count > 0);
	//count>0说明坐标是雷,break提前退出了
	if (count > 0){
    
    
		printf("你被炸死了!\n");
	}
	else{
    
    
		printf("你赢了!\n");
	}
	printf("下面是雷区的排布!\n");
	ShowBoard(mine_board, ROW, COL);
}

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转载自blog.csdn.net/qq_45928272/article/details/109562635