Unity时间转换

using UnityEngine;
using System.Collections;


public class main : MonoBehaviour {
    
    

 //时分秒
    public string FormatTime(int totalSeconds)
    {
    
    
        int hours = totalSeconds / 3600;
        string hh = hours < 10 ? "0" + hours : hours.ToString();
        int minutes = (totalSeconds - hours * 3600) / 60;
        string mm = minutes < 10f ? "0" + minutes : minutes.ToString();
        int seconds = totalSeconds - hours * 3600 - minutes * 60;
        string ss = seconds < 10 ? "0" + seconds : seconds.ToString();
        return string.Format("{0}:{1}:{2}", hh, mm, ss);
    }
    //分秒显示
    public string FormatTwoTime(int totalSeconds)
    {
    
    
        int minutes = totalSeconds / 60;
        string mm = minutes < 10f ? "0" + minutes : minutes.ToString();
        int seconds = (totalSeconds - (minutes * 60));
        string ss = seconds < 10 ? "0" + seconds : seconds.ToString();
        return string.Format("{0}:{1}", mm, ss);
    }
    //天显示
    public string FormatDayTime(int totalSeconds)
    {
    
    
        int days = (totalSeconds / 3600) / 24;
        string dd = days < 10 ? "0" + days : days.ToString();
        int hours = (totalSeconds / 3600) - (days * 24);
        string hh = hours < 10 ? "0" + hours : hours.ToString();
        int minutes = (totalSeconds - (hours * 3600) - (days * 86400)) / 60;
        string mm = minutes < 10f ? "0" + minutes : minutes.ToString();
        int seconds = totalSeconds - (hours * 3600) - (minutes * 60) - (days * 86400);
        string ss = seconds < 10 ? "0" + seconds : seconds.ToString();
        return string.Format("{0}:{1}:{2}:{3}", dd, hh, mm, ss);
    }

}
//参考链接
https://www.jianshu.com/p/d3eb3d9cdb3c


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转载自blog.csdn.net/qq_36592993/article/details/90081865