Golang 面向对象继承

package main

import "fmt"

type Human struct {
	name string
	sex  string
}

func (this *Human) Eat() {
	fmt.Println("Human Eat()...")
}

func (this *Human) Walk() {
	fmt.Println("Human Walk()...")
}

type Superman struct {
	Human // 继承Human类方法
	level int
}

// 重新定义父类方法
func (this *Superman) Eat() {
	fmt.Println("Superman Eat()...")
}

// 子类的新方法
func (this *Superman) Fly() {
	fmt.Println("Superman Fly()...")
}

func (this *Superman) Print() {
	fmt.Println("name = ", this.name)
	fmt.Println("sex = ", this.sex)
	fmt.Println("level = ", this.level)
}

func main() {
	h := Human{"zhangsan", "female"}
	h.Eat()
	h.Walk()

	var s Superman
	s.name = "lisi"
	s.sex = "female"
	s.level = 99
	s.Eat()
	s.Walk()
	s.Fly()
	s.Print()
}

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转载自blog.csdn.net/qq2942713658/article/details/115267498