弹球游戏,文字还有点问题


弹球游戏,文字还有点问题
2012年01月13日
  #include
  #include
  #include
  #include
  #include
  #include
  #define PI3.14159
  #define MAX_CHAR128
  #define ballV1.0
  #define cpuV0.2//减速
  #define rCamera6
  #define Middle-rCamera
  #define WHITEglColor3f(1,1,1);
  #define GRAYglColor3f(0.5,0.5,0.5);
  #define GREENglColor3f(0,1,0);
  #define REDglColor3f(1,0,0);
  #define PURPLEglColor3f(1,0,1);
  #define BLUEglColor3f(0,0,1);
  GLfloat light_position[] = { 0.0, 1.0, 0.0, 0.0 };
  GLfloat light_specular[]={1.0, 1.0, 1.0, 1.0};
  GLfloat light_shininess[] = { 100.0 };
  static GLuint lists;
  GLUquadricObj *q1,*q2,*q3;
  GLintImageWidth,ImageHeight,
  WindowWidth=600,WindowHeight=600;
  GLuinttexture;
  GLubyte *PixelData;
  boolmoving=true,
  win=false,
  lose=false;
  GLfloat myX=0,myY=Middle+1,
  cpuX=0,cpuY=Middle-1,
  ballX=0,ballY=myY-0.25,
  ballvX,ballvY,ballAng,
  eyeX=0,eyeZ=0,eyeAng=0;
  int rand(int low, int high){
  return rand()%(high-low)+low;
  }
  float dst(float x1,float y1, float x2,float y2){
  return sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
  }
  void readBmp(FILE* pFile){
  fseek(pFile, 0x12, SEEK_SET);
  fread(&ImageWidth, sizeof(ImageWidth), 1, pFile);
  fread(&ImageHeight, sizeof(ImageHeight), 1, pFile);
  int PixelLength = ImageWidth * 3;
  while( PixelLength % 4 != 0 )
  ++PixelLength;
  PixelLength *= ImageHeight;
  PixelData=new GLubyte[PixelLength];
  GLubyte* tmp=new GLubyte[PixelLength];
  fseek(pFile, 54, SEEK_SET);
  fread(tmp, PixelLength, 1, pFile);
  for(int i=0;i=30)
  eyeAng=30;
  else if(eyeAng0.85)
  myX=0.85;
  if(myXMiddle+1.9)
  myY=Middle+1.9;
  glutPostRedisplay();
  }
  void restart(){
  moving=true;
  win=false;
  lose=false;
  myX=0;myY=Middle+1;
  cpuX=0;cpuY=Middle-1;
  ballX=0;ballY=myY-0.25;
  ballAng=rand(240,300);
  ballvX=ballV*cos(ballAng*PI/180);
  ballvY=ballV*sin(ballAng*PI/180);
  glutPostRedisplay();
  }
  void key(unsigned char key,int w,int h){
  switch(key){
  case VK_RETURN:
  restart();
  glutPostRedisplay();
  break;
  default:break;
  }
  }
  void key2(int key,int w,int h){
  switch(key){
  case GLUT_KEY_LEFT:
  adjustAngle(5);
  glutPostRedisplay();
  break;
  case GLUT_KEY_RIGHT:
  adjustAngle(-5);
  glutPostRedisplay();
  break;
  default:break;
  }
  }
  void update(int value){
  float up=Middle-1.9,down=Middle+1.9;
  if(moving){
  //弹球的移动
  ballX+=ballvX*0.1;
  ballY+=ballvY*0.1;
  if(ballX>=-0.4 && ballX=down){//输
  moving=false;
  win=false;
  lose=true;
  }
  else if(ballX>=-0.4 && ballX=down){//撞到下面
  ballY= 2*down-ballY;
  ballvY= -ballvY;
  ballAng = 360-ballAng;
  }
  if(ballY=0.9){//撞到右边
  ballX= 1.8-ballX;
  ballvX= -ballvX;
  ballAng= ballAng0)
  ballAng = theta;
  else
  ballAng = theta+360;
  }
  if((d=dst(ballX,ballY,cpuX,cpuY))0)
  ballAng = theta;
  else
  ballAng = theta+360;
  }
  //cpu的移动
  if(ballY>=cpuY && ballX=cpuY && ballX>cpuX){//向右
  cpuX += cpuV*0.1;
  if(cpuX> 0.85)
  cpuX=0.85;
  }
  else if(ballY0.85)cpuX=0.85;
  if(cpuX
  
  

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转载自ukn660dm.iteye.com/blog/1357743