解决叠加Toast问题的小ToastUtils

原理很简单,就是把Toast作为static变量,每次show之前检查一下目前有没有Toast就行,有的话就先Cancel掉再makeText,show,没有的话就直接makeText,show就行。

package com.unity3d.player;

import android.content.Context;
import android.widget.Toast;

public class ToastUtils {
    
    
    public static Toast mToast;

    public static void show(Context context, int msgId) {
    
    
        if (context != null)
            show(context, context.getResources().getString(msgId));
    }

    public static void show(Context context, String msg) {
    
    
        if (mToast == null){
    
    
            mToast = Toast.makeText(context.getApplicationContext(), msg,Toast.LENGTH_SHORT);
        }else{
    
    
            //mToast.setText(msg);
            mToast.cancel();
            mToast = Toast.makeText(context.getApplicationContext(),msg,Toast.LENGTH_SHORT);
        }
        mToast.show();
    }
}

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转载自blog.csdn.net/qq_51773145/article/details/124340926