【UE4】 各个目录路径

void AGetPath::GetDir
(
    FString& BaseDir,
    FString& RootDir,
    FString& GameDir
)
{
    BaseDir = FPlatformProcess::BaseDir(); //EXE所在目录
    RootDir = FPaths::EngineDir(); //根目录
    GameDir = FPaths::GameDir(); //游戏目录
}

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转载自blog.csdn.net/o0pk2008/article/details/105512023
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