在Unity中想要在一个物体上或者一个AudioSource上同时播放多个声音,就可以用到
[SerializeField] AudioClip AudioClip;
[SerializeField] AudioClip AudioClip2;
[SerializeField] AudioSource au;
// Start is called before the first frame update
void Start()
{
au.PlayOneShot(AudioClip);
au.PlayOneShot(AudioClip2);
}